dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +1 scale mail of fire resistance (63, 1, D) a +1 mace of pain (67, 1, D) Beikimn's Collected Works on Aid Spells Type Level a - Swiftness Charms/Air 2 b - Flight Charms/Air 3 c - Spectral Weapon Hexes/Charms 3 (69, 1, D) a +4 dagger of draining a +0 shortbow of flaming 16 arrows (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +6 shortbow (75, 2, D) an uncursed staff of air (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (69, 3, D) a +0 arbalest 7 silver bolts an uncursed ring of teleport control (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (68, 4, D) a cursed -3 shortbow 10 arrows (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (68, 6, D) 4 arrows a silver bolt (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) the +3 hand axe "Shraypec" {elec, Contam Str+2 Int+4 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+2). It causes magical contamination when unequipped. (63, 9, D) a book of Debilitation (70, 9, D) a crystal ball of energy (72, 9, D) Ekluol's Catalogue of Transformation and Summoning Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Summon Guardian Golem Hexes/Summoning 4 d - Ice Form Ice/Transmutation 4 e - Dragon's Call Summoning 9 (62, 10, D) the +7 halberd "Tromew" {pain, Str+7 Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It affects your intelligence (+2). (70, 10, D) a +1 hand crossbow of freezing (72, 10, D) a book of Envenomations (61, 17, D) an uncursed staff of conjuration (63, 17, D) the +4 scimitar of Fate {vamp, rPois Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It protects you from poison. (72, 17, D) the cursed -1 giant club of the Gnat {vamp, rN+ MP-9 Str+2 Int-2 Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It affects your intelligence (-2). It affects your dexterity (+4). It protects you from negative energy. It affects your magic capacity (-9). It has a curse placed upon it. (73, 17, D) a +0 antimagic hand axe (62, 18, D) a +1 hunting sling of flaming (63, 18, D) a +0 giant spiked club a +0 giant club a two-headed ogre skeleton (64, 18, D) a plain deck of defence (71, 18, D) a +0 shield a +0 long sword (72, 18, D) a cursed +0 arbalest 20 bolts an uncursed staff of conjuration (73, 18, D) a +2 ring mail of poison resistance (74, 18, D) a cursed +0 arbalest 20 bolts (63, 19, D) a +0 giant club (63, 22, D) 4 large rocks (64, 22, D) a large rock a cyclops skeleton (63, 23, D) a cursed -1 giant spiked club a +0 giant spiked club a +0 giant club a hill giant skeleton (64, 23, D) a +0 giant club (71, 23, D) a +0 battleaxe a +0 chain mail (72, 23, D) the +7 quarterstaff of Eno Qust {flame, rElec MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your magic capacity (+9). a +0 chain mail (73, 23, D) a +0 long sword a +0 chain mail (63, 24, D) 2 large rocks (61, 27, D) a cursed ring of loudness (62, 27, D) a +0 shortbow 19 arrows a sack of spiders (63, 27, D) a +3 blowgun of evasion (71, 27, D) a +0 great mace of crushing (73, 27, D) the Compendium of Flight and Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Airstrike Air 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Tornado Air 9 the +6 broad axe of the Ghost {chop, rF+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. (63, 28, D) 2 scrolls of fear 7 scrolls of fog a +0 trident 5 tomahawks (71, 28, D) a +2 long sword of freezing (61, 29, D) a +0 shortbow 19 poisoned arrows (63, 30, D) 20 stones (still there?) 20 stones (still there?) a +0 trident (still there?) a +4 ring of dexterity (still there?) (62, 31, D) a +0 trident 7 tomahawks of dispersal (64, 32, D) a +0 trident the ring of Fiumow {rPois rC+ MP-9 EV+1 Str-3 Int+4} [ring of evasion] It affects your evasion (+1). It affects your strength (-3). It affects your intelligence (+4). It protects you from cold. It protects you from poison. It affects your magic capacity (-9). a merfolk corpse (63, 34, D) a tomahawk a throwing net 2 poisoned arrows (60, 37, D) a scroll of brand weapon (61, 37, D) the +5 scale mail "Elutipe" {rElec rC+ Int+7 Dex-5 Slay+2} It affects your intelligence (+7). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It insulates you from electricity. (62, 37, D) an uncursed staff of summoning (67, 37, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a wand of draining (0) a +1 buckler of fire resistance (69, 37, D) an uncursed ring of protection from cold (71, 37, D) a +2 scale mail of cold resistance (72, 37, D) a phial of floods (inert) (73, 37, D) a book of Dreams (59, 38, D) a +2 chain mail of poison resistance (60, 38, D) a scroll of brand weapon (61, 38, D) the +9 Staff of Wucad Mu {channel} (62, 38, D) the +1 robe of Impatience {rN++ MP-9 SInv} It greatly protects you from negative energy. It affects your magic capacity (-9). It enhances your eyesight. (63, 38, D) a legendary deck of wonders (70, 38, D) the Volume of Ice Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Summon Ice Beast Ice/Summoning 4 e - Simulacrum Ice/Necromancy 6 (73, 38, D) a book of Burglary (61, 39, D) a +1 battleaxe of freezing (unseen) (68, 40, D) 3 poisonous chunks of flesh