dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (68, 1, D) a +2 ring mail of magic resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an uncursed staff of poison (73, 2, D) an uncursed staff of cold (75, 2, D) the ring of Thecleno {Fire rPois MP+9 Int-2 Dex-3 Slay+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (-2). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (69, 5, D) a cursed +0 hand axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (62, 9, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (63, 9, D) the +5 quarterstaff "Acleucong" {holy, Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). (70, 9, D) a +2 halberd of pain (72, 9, D) a legendary deck of defence (72, 10, D) the Handbook of Glacial Curses Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Enslavement Hexes 4 c - Metabolic Englaciation Hexes/Ice 5 d - Mass Confusion Hexes 6 (61, 17, D) a +0 chain mail of positive energy (62, 17, D) an uncursed amulet of rage (63, 17, D) a +3 hunting sling of evasion (64, 17, D) the +4 dagger "Jumauh" {holy, +Rage} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you go berserk. (72, 17, D) a stone of tremors (73, 17, D) an uncursed staff of wizardry (62, 18, D) a +1 flail of protection (63, 18, D) an uncursed ring of wizardry (64, 18, D) a plain deck of wonders (72, 18, D) an uncursed staff of wizardry (73, 27, D) a crystal ball of energy (74, 27, D) 2 scrolls of fear 7 scrolls of fog 20 stones (71, 28, D) a +0 antimagic long sword (72, 28, D) a +1 chain mail of cold resistance (73, 28, D) an uncursed staff of power (72, 31, D) a +0 mace (72, 32, D) a +0 mace