dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) the +5 eveningstar "Deybar" {flame, Str+4 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+4). (67, 1, D) an uncursed staff of summoning (69, 1, D) the +7 scythe of Ravage {elec, +Blink rF- Int+6 Dex-2 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+6). It affects your dexterity (-2). It makes you vulnerable to fire. It lets you blink. It makes you more stealthy. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (75, 2, D) a cursed staff of summoning (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 5, D) an uncursed staff of summoning (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the Guide on Ghastly Creation Spells Type Level a - Pain Necromancy 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Sublimation of Blood Necromancy 2 e - Shadow Creatures Summoning 5 f - Dragon's Call Summoning 9 (62, 9, D) a +0 robe of positive energy (63, 9, D) an uncursed staff of fire (70, 9, D) an uncursed staff of energy (72, 9, D) a +1 spear of distortion (62, 10, D) the cursed +0 battleaxe of Slow Death {chop, rN+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It enhances your eyesight. It has a curse placed upon it. (70, 10, D) an uncursed staff of poison (72, 10, D) a +2 shortbow of flaming (72, 17, D) the +2 hunting sling of an ice cave {flame, rPois rC+ Int+4 Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. It protects you from poison. It makes you less stealthy. (73, 17, D) the cursed -3 robe of Inference {rF+} It protects you from fire. It has a curse placed upon it. (71, 18, D) a +2 rapier of protection (72, 18, D) the +1 great sword of Destiny {freeze, -Cast rElec rPois MR+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It prevents spellcasting. (73, 18, D) an uncursed staff of earth (71, 27, D) an uncursed staff of wizardry (72, 27, D) an uncursed staff of conjuration (73, 27, D) a book of Beasts (71, 28, D) an uncursed staff of air (72, 28, D) a plain deck of changes (73, 28, D) a scroll of brand weapon