dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +4 hunting sling of Doom {freeze, rC+ rN+ MR- Str+2 Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 1, D) an uncursed ring of poison resistance (63, 1, D) a +0 leather armour of fire resistance (67, 1, D) a lantern of shadows (68, 1, D) a +0 morningstar of crushing (69, 1, D) a +0 mace (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (61, 2, D) a +0 flail a +0 leather armour (62, 2, D) a disc of storms (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +4 dagger of venom a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +1 glaive of protection (62, 9, D) a +0 plate armour of cold resistance (71, 9, D) a +4 scale mail of fire resistance (72, 9, D) a fan of gales (inert) (62, 10, D) a +2 demon whip of venom (70, 10, D) a scroll of brand weapon (72, 10, D) the +6 morningstar "Atauli" {crush, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (61, 17, D) a +2 scythe of protection (62, 17, D) a +2 plate armour of cold resistance (63, 17, D) a +1 hand crossbow of flaming (64, 17, D) a book of Flames (71, 17, D) a +3 shortbow of flaming (72, 17, D) a +3 hunting sling of freezing (73, 17, D) a +0 short sword a plain deck of defence (62, 18, D) an uncursed staff of power (64, 18, D) a +2 robe of magic resistance (72, 18, D) a +0 rapier a +0 leather armour a box of beasts (73, 18, D) a cursed -2 rapier a +0 leather armour the cursed -2 spear "Haolouf" {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It has a curse placed upon it. (72, 19, D) a +0 short sword of electrocution a +0 ring mail (72, 22, D) a +0 dagger (62, 27, D) a lantern of shadows (63, 27, D) a +1 cloak of magic resistance (64, 27, D) the +0 ring mail of Innefor {rF+} It protects you from fire. (65, 27, D) a +0 leather armour of fire resistance (71, 27, D) a +0 long sword a +0 broad axe of venom (72, 27, D) a +0 short sword (73, 27, D) a +2 chain mail of fire resistance (63, 28, D) an ornate deck of changes (64, 28, D) a +4 rapier of holy wrath (71, 28, D) a +0 dagger (72, 28, D) a +0 long sword a +3 longbow of freezing (73, 28, D) a +1 cloak of poison resistance (60, 37, D) a +1 naga barding of fire resistance (61, 37, D) the Handbook of the Merchant Spells Type Level a - Cure Poison Poison 2 b - Stoneskin Transmutation/Earth 2 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Venom Bolt Conjuration/Poison 5 (62, 37, D) a cursed staff of wizardry (69, 37, D) a +0 cloak of magic resistance (70, 37, D) a +0 shortbow 17 arrows an uncursed staff of energy (71, 37, D) a +1 chain mail of cold resistance (72, 37, D) an Akashic Record (73, 37, D) a +3 ring of dexterity (59, 38, D) an uncursed staff of energy (61, 38, D) a fan of gales (inert) (62, 38, D) an ornate deck of changes (63, 38, D) the ring "Quacaa" {rElec rN+ Str+3 Slay-5} [ring of positive energy] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. It protects you from negative energy. (70, 38, D) a stone of tremors (inert) a sheep corpse (71, 38, D) a +0 shortbow 31 arrows a crystal ball of energy (72, 38, D) a +0 trident a +1 vampiric bardiche (73, 38, D) a +2 dagger of flaming (63, 40, D) a +0 trident (unseen) (71, 41, D) a +0 trident a merfolk skeleton (70, 42, D) a +0 trident (71, 42, D) a +0 trident (71, 43, D) a sheep skeleton (60, 44, D) 3 tomahawks (71, 44, D) an arrow (60, 45, D) a tomahawk