dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Unlife (63, 1, D) a +1 flail of protection (68, 1, D) an uncursed staff of poison (69, 1, D) a book of Minor Magic a book of Geomancy a +4 greatsling of freezing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an uncursed staff of power (73, 2, D) a scroll of brand weapon (75, 2, D) a plain deck of defence (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +1 short sword of draining a +0 ring mail (74, 3, D) a +0 short sword a cursed -1 shortbow 21 arrows a +0 leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (63, 5, D) a +0 rapier a +0 robe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (63, 9, D) a +0 war axe of chopping a +0 leather armour a +0 club (71, 9, D) a +1 halberd of flaming (72, 9, D) a +0 chain mail of cold resistance (61, 10, D) a +7 arbalest of evasion a +0 ring mail a +0 whip a +0 scale mail (62, 10, D) the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe a +0 dagger (70, 10, D) a +0 robe of magic resistance (72, 10, D) a book of Ice (61, 17, D) 19 stones (62, 17, D) Sif Muna's Tome of Good Luck and Sinister Magic Spells Type Level a - Infusion Charms 1 b - Animate Skeleton Necromancy 1 c - Sure Blade Hexes/Charms 2 d - Control Teleport Charms/Translocation 4 e - Deflect Missiles Charms/Air 6 f - Simulacrum Ice/Necromancy 6 (63, 17, D) a book of the Tempests an uncursed staff of air (64, 17, D) the +8 war axe of Ipsyk {speed, rC+ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from cold. (71, 17, D) a book of Ice (72, 17, D) a river rat corpse (73, 17, D) the +0 scale mail of the Dwarven Hall {Contam +Blink Regen+ rCorr Int+4} It affects your intelligence (+4). It lets you blink. It causes magical contamination when unequipped. It increases your rate of regeneration. It protects you from acid and corrosion. (61, 18, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (62, 18, D) a book of Envenomations (63, 18, D) a +4 great sword of protection (71, 18, D) a cursed staff of summoning (72, 18, D) a +4 hand crossbow of flaming (73, 18, D) a disc of storms (61, 27, D) a lantern of shadows (62, 27, D) a +4 glaive of flaming (63, 27, D) a +0 scimitar of electrocution (64, 27, D) an uncursed staff of summoning (65, 27, D) a +1 dire flail of draining (71, 27, D) a +4 scythe of venom (73, 27, D) a +2 morningstar of draining (62, 28, D) the +6 blowgun of Dishonour {speed, rC+ Dex+3 Stlth-} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from cold. It makes you less stealthy. (63, 28, D) a +1 ring mail of fire resistance (64, 28, D) the ring of the Fiend {Ice Str+2 Int+5 Dex-3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+2). It affects your intelligence (+5). It affects your dexterity (-3). It makes you vulnerable to fire. It protects you from cold.