dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) the cursed +2 arbalest of Skirmishing {elec, rF- MR++} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 1, D) a +2 short sword of venom (67, 1, D) a crystal ball of energy (68, 1, D) an uncursed ring of positive energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +4 hand axe of venom a +0 arbalest 17 steel bolts (75, 2, D) a +0 shortbow 14 arrows the Guide on Snow Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 6 e - Simulacrum Ice/Necromancy 6 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) an uncursed staff of air (74, 4, D) an arrow (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (67, 5, D) a +0 short sword a +0 robe a +0 buckler (74, 5, D) a steel bolt 3 arrows (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 arbalest 21 bolts (62, 9, D) 20 stones a book of Control (71, 9, D) a lantern of shadows (62, 10, D) a +0 arbalest 16 bolts a +0 shortbow 18 arrows (63, 10, D) a +0 shortbow 8 arrows of frost (70, 10, D) the Disquisition on Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 (72, 10, D) the amulet of Benevolence {Stasis rElec Stlth+} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It insulates you from electricity. It makes you more stealthy. (62, 14, D) an arrow of frost 2 bolts (72, 17, D) a book of Battle (73, 17, D) an uncursed staff of summoning (72, 18, D) the Handbook of Igneous Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Dazzling Spray Conjuration/Hexes 3 d - Ignite Poison Fire/Transmutation 5 e - Conjure Ball Lightning Conjuration/Air 6 (73, 18, D) a lamp of fire (inert) (70, 21, D) a +0 war axe a +0 chain mail an uncursed amulet of stasis (72, 21, D) a +0 longbow 14 arrows (71, 23, D) a +0 arbalest 18 bolts (72, 23, D) a cursed +0 great sword a +0 plate armour (73, 23, D) a +0 battleaxe a +0 chain mail an orc skeleton (72, 24, D) a +1 long sword of flaming a +0 chain mail a +0 large shield 2 arrows a bolt (72, 27, D) a lamp of fire (inert) (73, 27, D) an uncursed ring of poison resistance (71, 28, D) the +9 quarterstaff "Xenoac" {holy, +Inv rF- Str+4 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your dexterity (+3). It makes you vulnerable to fire. It lets you turn invisible. (72, 28, D) a +2 ring mail of poison resistance (72, 32, D) an uncursed staff of power