dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 rapier of draining (67, 1, D) the +1 battleaxe of the Dungeon {chop, +Inv rPois MR+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (68, 1, D) a +0 halberd of venom (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a scroll of brand weapon (73, 2, D) the +0 pair of gloves "Fyvygifo" {rCorr MP+9} It affects your magic capacity (+9). It protects you from acid and corrosion. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 short sword a +0 leather armour (62, 9, D) a +0 shortbow 24 arrows (63, 9, D) an uncursed ring of see invisible (70, 9, D) a +1 morningstar of venom a water moccasin corpse (skeletalised by now) (62, 10, D) a book of Callings (70, 10, D) an uncursed ring of positive energy (62, 11, D) a +0 shortbow a +0 short sword a +0 scale mail 15 arrows (62, 13, D) an arrow (59, 14, D) an arrow (61, 14, D) 2 arrows (62, 14, D) an arrow (62, 17, D) a +1 hand axe of venom (63, 17, D) an uncursed ring of ice (64, 17, D) a +3 chain mail of poison resistance (71, 17, D) a cursed -1 short sword an uncursed staff of fire (72, 17, D) a +2 great sword of freezing (73, 17, D) a +0 dagger of protection (62, 18, D) a +0 hand axe of flaming (63, 18, D) a book of Conjurations (64, 18, D) a crystal ball of energy (70, 18, D) a +0 war axe a naga corpse (skeletalised by now) (72, 18, D) a +0 halberd a book of the Dragon (73, 18, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. a water moccasin corpse (skeletalised by now) (72, 20, D) a cursed +0 halberd a naga corpse (skeletalised by now) (71, 27, D) the ring "Stoale" {-Tele rPois rF- rC+ MP+9 Str+6} [ring of protection from cold] It affects your strength (+6). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It affects your magic capacity (+9). It prevents most forms of teleportation. (72, 27, D) an uncursed staff of fire (73, 27, D) a +1 ring mail of magic resistance (71, 28, D) a cursed staff of death (72, 28, D) the cursed -1 robe of Wrong Decisions {rC+ Int+2} It affects your intelligence (+2). It protects you from cold. It has a curse placed upon it. (74, 28, D) 2 scrolls of fear 7 scrolls of fog 20 stones