dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 helmet of intelligence (62, 1, D) the +8 morningstar of Zin's Reproof {freeze, rF+ Str-2 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your dexterity (+5). It protects you from fire. (63, 1, D) the +3 morningstar of the Present {drain, MR+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your resistance to hostile enchantments. (67, 1, D) a +2 flail of crushing (68, 1, D) the +1 ring mail of Spite {Regen+} It increases your rate of regeneration. (69, 1, D) a +2 mace of crushing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 quarterstaff of pain (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 dagger a +0 robe (62, 9, D) a +1 spear of piercing (63, 9, D) a +0 hand axe a +1 ring mail of fire resistance (71, 9, D) an uncursed staff of death (62, 10, D) a +0 short sword a +3 giant club (70, 10, D) a +2 plate armour of cold resistance (72, 10, D) a +2 ring mail of positive energy (62, 12, D) a +0 dagger a +0 robe (61, 17, D) the ring of Attitude {rPois rF+ Int+3} [ring of protection from fire] It affects your intelligence (+3). It protects you from fire. It protects you from poison. (62, 17, D) a +0 pair of boots of running (63, 17, D) the +7 long sword of the Scroll {flame, rF+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It affects your resistance to hostile enchantments. (64, 17, D) the cursed ring "Fuoxy" {rPois rN+ MP+9 EV-2 Str+2 Int-5} [ring of evasion] It affects your evasion (-2). It affects your strength (+2). It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (71, 17, D) a +0 short sword a +0 leather armour a +0 buckler (72, 17, D) an uncursed staff of death (73, 17, D) a book of Control (62, 18, D) the +7 hand axe of the Hidden Vale {chop, Str-2 Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+4). It affects your dexterity (+3). (63, 18, D) a scroll of brand weapon (64, 18, D) an uncursed amulet of resist corrosion (70, 18, D) a +0 dagger a +0 leather armour (71, 18, D) a +0 scimitar a +0 leather armour an uncursed staff of poison (72, 18, D) Reodam's Almanac of Curses Spells Type Level a - Sure Blade Hexes/Charms 2 b - Dazzling Spray Conjuration/Hexes 3 c - Inner Flame Hexes/Fire 3 (66, 19, D) a +0 arbalest (unseen) (73, 20, D) a +0 shortbow a +0 short sword 4 arrows a +0 leather armour (63, 23, D) an ugly thing corpse (72, 23, D) a +0 short sword a cursed +0 ring mail an elf skeleton (63, 24, D) 2 bolts (72, 24, D) 5 arrows (71, 27, D) the +6 morningstar of the Omega Point {drain, +Rage +Inv rPois Int-2 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It affects your dexterity (+4). It protects you from poison. It lets you turn invisible. It lets you go berserk. (72, 27, D) a cursed +1 great sword a +0 robe (73, 27, D) a plain deck of summoning (71, 28, D) a +0 dire flail a +0 robe a +4 whip of electrocution (72, 28, D) a cursed +1 halberd a +0 robe a +1 shortbow of freezing (73, 28, D) a stone of tremors