dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 robe of magic resistance (62, 1, D) a plain deck of summoning (63, 1, D) a +1 longbow of evasion (69, 1, D) a +1 crystal plate armour (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +2 robe of magic resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 hand axe (62, 3, D) a +0 dagger a +0 robe (63, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a +1 helmet of see invisible (63, 9, D) a scroll of brand weapon (71, 9, D) a +0 short sword (62, 10, D) the +1 cloak "Omathean" {+Fly MR+ Str+2 Int+4 Dex+3} It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you fly. (70, 10, D) a +0 flail of protection a +0 leather armour (72, 10, D) a +0 leather armour (71, 11, D) a +0 mace a +0 leather armour of poison resistance (71, 12, D) a +0 scimitar of slicing a +0 scale mail (61, 17, D) a +0 arbalest 5 bolts a box of beasts (62, 17, D) the cursed +1 spear of the Blessings {pierce, rPois rF+ rC+ Int+2 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+2). It protects you from fire. It protects you from cold. It protects you from poison. It has a curse placed upon it. (63, 17, D) a +0 scimitar of holy wrath (64, 17, D) a book of Changes (71, 17, D) an uncursed staff of fire (72, 17, D) a +1 chain mail of cold resistance (73, 17, D) a +3 leather armour of cold resistance (62, 18, D) a +0 arbalest a +0 arbalest 30 bolts an uncursed staff of power (63, 18, D) 3 large rocks a +0 arbalest 11 bolts (64, 18, D) Lehudib's Volume of Combat Magic Spells Type Level a - Static Discharge Conjuration/Air 3 b - Stone Arrow Conjuration/Earth 3 c - Fulminant Prism Conjuration/Hexes 4 d - Bolt of Draining Conjuration/Necromancy 5 20 stones a large rock (65, 18, D) a +0 arbalest 13 bolts (71, 18, D) the Papyrus of Assistive Hexes Spells Type Level a - Sure Blade Hexes/Charms 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confusing Touch Hexes 2 d - Spectral Weapon Hexes/Charms 3 e - Inner Flame Hexes/Fire 3 f - Discord Hexes 8 (72, 18, D) a +3 dagger of holy wrath (62, 23, D) a bolt (62, 24, D) a bolt (63, 24, D) 5 large rocks 11 bolts (60, 27, D) an uncursed ring of protection from magic 2 scrolls of fear 7 scrolls of fog (61, 27, D) an uncursed staff of conjuration a +0 shortbow 29 arrows (64, 27, D) a +0 plate armour of positive energy (65, 27, D) a +1 hand crossbow of flaming (71, 27, D) the cursed +2 whip "Muisooth" {flame, rElec rPois rF- Str+6 Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your intelligence (-4). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. a +0 shortbow 22 arrows (72, 27, D) a plain deck of changes (62, 28, D) the Compendium of Battle Magic and Flight Spells Type Level a - Sting Conjuration/Poison 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Airstrike Air 4 e - Sticky Flame Conjuration/Fire 4 f - Spellforged Servitor Conjuration/Summoning 7 a +0 trident 5 tomahawks (63, 28, D) a +0 trident (64, 28, D) a +1 shortbow of flaming (71, 28, D) the +0 chain mail "Uxuxablo" {rPois MR- Int+4 Stlth+} It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (72, 28, D) a plain deck of defence (73, 28, D) an uncursed ring of positive energy (62, 31, D) a +2 morningstar of protection (62, 32, D) a +0 trident (63, 34, D) a tomahawk (60, 37, D) a +0 dagger of venom (61, 37, D) a +1 robe of positive energy (62, 37, D) a +1 quarterstaff of protection (69, 37, D) the +2 shortbow "Stoleete" {freeze, +Blink +Fly Int-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-5). It lets you fly. It lets you blink. (70, 37, D) a book of the Warp (71, 37, D) a +3 scimitar of distortion (72, 37, D) a cursed staff of poison (73, 37, D) a scroll of fog (59, 38, D) a fan of gales (60, 38, D) a +6 quick blade (62, 38, D) an uncursed staff of power (63, 38, D) an uncursed staff of energy (70, 38, D) an uncursed ring of protection from cold (71, 38, D) an uncursed staff of poison (72, 38, D) the cursed -4 plate armour of Music {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (62, 40, D) a +0 trident (unseen) (71, 43, D) a giant frog skeleton (62, 44, D) a hell hound corpse