dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) a +2 hand crossbow of freezing (50, 1, D) a +4 chain mail of poison resistance (51, 1, D) the ring "Coamiajai" {rC+ rN+ MP-9 Str+7 Int-3 Stlth+} [ring of stealth] It affects your strength (+7). It affects your intelligence (-3). It protects you from cold. It protects you from negative energy. It affects your magic capacity (-9). It makes you more stealthy. (52, 1, D) the +4 short sword "Conservator" {pierce, rElec rC+ Str+2 Int-2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. It makes you more stealthy. (53, 1, D) a plain deck of summoning (54, 1, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. (55, 1, D) an uncursed ring of ice (61, 1, D) a +4 dagger of flaming (63, 1, D) an uncursed staff of air (67, 1, D) a +1 crystal plate armour (68, 1, D) a +3 hunting sling of freezing (69, 1, D) the cursed -1 scimitar of the Rat {speed, rElec MR+} Attacks with this weapon are significantly faster. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (49, 2, D) an uncursed ring of wizardry (50, 2, D) a plain deck of wonders (51, 2, D) a +4 shortbow of evasion (52, 2, D) a +2 executioner's axe of distortion (53, 2, D) a box of beasts (54, 2, D) an uncursed ring of poison resistance (55, 2, D) the amulet of Luschusam {rMut Int+2} [amulet of resist mutation] It protects you from mutation. It affects your intelligence (+2). (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) an uncursed ring of protection from magic a cursed +2 hand axe a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a +0 mace a +0 robe a +1 long sword of holy wrath (63, 9, D) an uncursed staff of death (70, 9, D) the +6 shortbow of Havoc {venom, rF+ MP+9} It poisons the ammo it fires. It protects you from fire. It affects your magic capacity (+9). (71, 9, D) a +0 scimitar of holy wrath (72, 9, D) the +9 hunting sling of Shran {freeze, rN+ MP+9 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from negative energy. It affects your magic capacity (+9). (62, 10, D) the Incunabulum of the Escort Spells Type Level a - Call Imp Summoning 2 b - Summon Forest Summoning/Translocation 5 c - Dragon's Call Summoning 9 (70, 10, D) a plain deck of summoning (72, 10, D) an uncursed ring of positive energy (49, 13, D) an uncursed amulet of the gourmand (50, 13, D) an uncursed staff of power (51, 13, D) a plain deck of destruction (53, 13, D) an uncursed amulet of resist mutation (54, 13, D) the Catalogue of Stones Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Lee's Rapid Deconstruction Earth 5 c - Iron Shot Conjuration/Earth 6 7 scrolls of fog (55, 13, D) a +2 scale mail of magic resistance (50, 14, D) the +7 morningstar "Premidecw" {vamp, MR+ MP-9 Int-3 Dex+7 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-3). It affects your dexterity (+7). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It makes you more stealthy. (51, 14, D) a +2 antimagic executioner's axe (52, 14, D) a +0 arbalest of flaming (53, 14, D) a phial of floods (55, 14, D) a +0 leather armour of fire resistance (62, 17, D) an uncursed staff of cold (63, 17, D) an uncursed staff of fire (64, 17, D) an ornate deck of defence (71, 17, D) a +1 scimitar of flaming (73, 17, D) a book of Geomancy a +2 pair of gloves of dexterity (62, 18, D) the +9 battleaxe "Beetlebane" {chop, rF+ rC+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It protects you from cold. (63, 18, D) the +5 demon trident of Tortfeasance {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (64, 18, D) a lantern of shadows (71, 18, D) an uncursed staff of fire (72, 18, D) a plain deck of defence (72, 20, D) a +1 vampiric glaive (49, 25, D) the +1 scale mail "Bastroc" {+Inv Str+2 Int-2} It affects your strength (+2). It affects your intelligence (-2). It lets you turn invisible. (50, 25, D) an uncursed amulet of rage (51, 25, D) an uncursed staff of air (52, 25, D) a plain deck of wonders (53, 25, D) a +0 dagger a +0 robe (55, 25, D) a book of Death (51, 26, D) a +0 flail of protection (52, 26, D) an uncursed amulet of faith (53, 26, D) a +6 ring of strength a +6 ring of strength (54, 26, D) an uncursed staff of summoning (52, 27, D) a +0 robe (63, 27, D) a +2 ring of protection (64, 27, D) a +0 great sword of holy wrath (72, 27, D) a +1 rapier of venom (62, 28, D) a +3 blowgun (63, 28, D) a cursed staff of conjuration (64, 28, D) a +2 hand crossbow of velocity (71, 28, D) an uncursed staff of fire (73, 28, D) a +4 giant club (53, 29, D) a +0 dagger a +0 robe (51, 30, D) a +0 robe (53, 30, D) a +0 dagger a +0 robe (52, 31, D) a +1 great sword a +0 robe (61, 33, D) a +0 hand axe (unseen) (49, 37, D) a book of Air (50, 37, D) a scroll of brand weapon a book of Geomancy (51, 37, D) the cursed -1 ring mail "Fiarehih" {Stlth+} It makes you more stealthy. It has a curse placed upon it. (52, 37, D) a disc of storms (53, 37, D) a +0 long sword (54, 37, D) a +1 lajatang of speed (59, 37, D) a +2 spear of venom (60, 37, D) a +2 pair of gloves of archery (61, 37, D) a +2 morningstar of draining a +2 spear of piercing (62, 37, D) a +2 robe of positive energy (63, 37, D) a +2 robe of the Archmagi (69, 37, D) a +1 robe of fire resistance (70, 37, D) a +1 chain mail of positive energy (71, 37, D) a lantern of shadows (72, 37, D) a book of Changes (49, 38, D) the Compendium of Flamy Damage Dealing Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Venom Bolt Conjuration/Poison 5 e - Iron Shot Conjuration/Earth 6 a +3 chain mail of fire resistance (50, 38, D) a book of Conjurations (51, 38, D) a plain deck of changes (52, 38, D) a +1 long sword of slicing a +1 flail of draining (53, 38, D) a +0 war axe (59, 38, D) a +3 short sword of draining (60, 38, D) a +0 plate armour of cold resistance (62, 38, D) an uncursed staff of fire (63, 38, D) a +1 flail of venom (69, 38, D) a +0 short sword of venom (70, 38, D) an uncursed staff of summoning (71, 38, D) a plain deck of summoning (72, 38, D) a +0 short sword of protection (50, 39, D) a cursed -3 rapier a +0 cloak a +0 long sword (51, 39, D) a +0 short sword a +0 cloak (54, 39, D) a +0 long sword (unseen) (52, 40, D) a cursed -3 hand axe (53, 40, D) a cursed -1 dire flail (63, 40, D) a +2 halberd a +0 robe (68, 40, D) a +2 mace of protection (69, 40, D) a +0 halberd (70, 40, D) a +0 club (51, 41, D) a +0 flail (69, 41, D) a +0 flail (51, 42, D) a cursed -1 flail (68, 42, D) a +0 mace (71, 42, D) a +1 antimagic glaive (51, 43, D) 20 stones a +0 mace (71, 43, D) a +3 war axe of electrocution