dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Conjurations the cursed +3 broad axe "Diqoi" {elec, -Cast +Fly Str+4 Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your dexterity (+6). It lets you fly. It prevents spellcasting. It has a curse placed upon it. (63, 1, D) a +2 shortbow of flaming (68, 1, D) a book of Enchantments a book of Necromancy a book of Geomancy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (73, 2, D) a +4 flail of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 5, D) a +0 mace a +0 mace (63, 5, D) a +0 falchion (62, 6, D) a +0 dagger (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (62, 9, D) a book of Conjurations (63, 9, D) the Disquisition on the Harmful Glacier Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Venom Bolt Conjuration/Poison 5 d - Bolt of Cold Conjuration/Ice 6 e - Simulacrum Ice/Necromancy 6 (70, 9, D) a +2 short sword of draining (71, 9, D) a +0 long sword an uncursed amulet of stasis (72, 9, D) a +0 short sword a +0 buckler a +1 short sword of distortion (70, 10, D) an uncursed ring of flight (72, 10, D) a +4 trident of holy wrath (70, 11, D) a +0 short sword (71, 11, D) a +0 long sword (72, 13, D) a +0 long sword a +0 leather armour (61, 17, D) a +2 ring mail of cold resistance (63, 17, D) a +1 long sword of electrocution (64, 17, D) an ornate deck of summoning (71, 17, D) a +0 trident (72, 17, D) a +1 leather armour of cold resistance (73, 17, D) a +0 shortbow 12 arrows of frost a lantern of shadows (61, 18, D) a porcupine skeleton (62, 18, D) a stone of tremors (63, 18, D) 8 scrolls of fog a porcupine corpse (skeletalised by now) (64, 18, D) an uncursed staff of conjuration (71, 18, D) an uncursed ring of fire (72, 18, D) a +0 shortbow 19 arrows a lantern of shadows (71, 21, D) a +4 demon trident of flaming 3 tomahawks (72, 24, D) a tomahawk an arrow (61, 27, D) the ring of Happiness {Fire +Blink rN+ Int+4 Dex-5 SInv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It affects your dexterity (-5). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It enhances your eyesight. It lets you blink. (62, 27, D) an uncursed staff of poison (63, 27, D) a +4 greatsling of velocity (65, 27, D) a disc of storms (71, 27, D) a +0 mace a +0 chain mail (72, 27, D) a cursed +0 whip an uncursed staff of death (73, 27, D) a +0 short sword a +0 chain mail (62, 28, D) an uncursed ring of protection from magic (63, 28, D) a cursed ring of positive energy (64, 28, D) the +5 chain mail of Starshine {Str+6 Dex-2} It affects your strength (+6). It affects your dexterity (-2). (71, 28, D) an Akashic Record (73, 28, D) a +0 dagger a +0 robe (65, 31, D) a hell hound corpse (72, 31, D) a +0 dagger a +0 robe (72, 32, D) a +1 dagger of draining a +0 robe (59, 37, D) a +1 war axe of flaming (60, 37, D) a +2 scale mail of positive energy (61, 37, D) a +1 leather armour of fire resistance (62, 37, D) an ornate deck of changes (63, 37, D) a scroll of brand weapon (69, 37, D) a book of Cantrips (70, 37, D) the Almanac of Slavery Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Canine Familiar Summoning 3 d - Shadow Creatures Summoning 5 e - Summon Hydra Summoning 7 (71, 37, D) a +0 great sword of holy wrath a giant mite corpse (72, 37, D) the cursed -9 chain mail "Jucutesoo" {rPois} It protects you from poison. It has a curse placed upon it. (73, 37, D) a plain deck of summoning (59, 38, D) the Compendium of Attacks and Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Dazzling Spray Conjuration/Hexes 3 c - Throw Icicle Conjuration/Ice 4 d - Delayed Fireball Conjuration/Fire 7 (60, 38, D) an uncursed ring of ice (61, 38, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (62, 38, D) a +2 robe of cold resistance (63, 38, D) a scroll of brand weapon (70, 38, D) a disc of storms a giant mite corpse (71, 38, D) the +7 Sceptre of Torment a scorpion corpse (72, 38, D) a +3 blowgun (70, 40, D) a scorpion corpse (71, 43, D) a giant mite corpse a redback corpse