dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) 2 scrolls of fear 7 scrolls of fog 20 stones (63, 1, D) an uncursed staff of cold (67, 1, D) a +3 ring mail of cold resistance (68, 1, D) the +3 falchion of Currency {holy, rF+ Str-4 Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It affects your dexterity (+5). It protects you from fire. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 robe of the Archmagi (73, 2, D) a +2 scythe of venom a +2 robe of cold resistance a +2 quick blade (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a cursed +0 halberd a +0 robe a naga corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 5, D) a water moccasin corpse (skeletalised by now) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 shortbow 7 arrows of dispersal the +5 long sword "Smiuf" {flame, rC+ Str-2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your dexterity (+2). It protects you from cold. (62, 9, D) the Compendium of the Compass Spells Type Level a - Apportation Translocation 1 b - Force Lance Conjuration/Translocation 4 c - Phase Shift Translocation 5 (63, 9, D) a +0 shortbow 14 arrows of dispersal (70, 9, D) a book of the Dragon (71, 9, D) a +4 arbalest of flaming (72, 9, D) a cursed -2 ring of strength (70, 10, D) a book of Fire (71, 10, D) a tarantella corpse (72, 10, D) an ornate deck of defence (62, 11, D) a +0 arbalest 9 bolts (63, 11, D) a +0 arbalest 15 bolts (62, 14, D) a bolt (71, 17, D) an uncursed amulet of resist corrosion (72, 17, D) a +1 quarterstaff of protection (73, 17, D) a +1 hand axe of venom (71, 18, D) a +3 ring mail of cold resistance (72, 18, D) 2 potions of heal wounds (73, 18, D) a +3 scale mail of positive energy