dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a book of Hinderance (63, 1, D) the +6 falchion "Schehaw" {speed, MP+9 Str-4 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your magic capacity (+9). It makes you more stealthy. (67, 1, D) a +2 plate armour of fire resistance (68, 1, D) the +10 falchion "Mnadon" {antimagic, rN+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from negative energy. (69, 1, D) a +0 broad axe of freezing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +3 vampiric scimitar (68, 2, D) a +0 long sword a +0 leather armour (69, 2, D) a +0 short sword (73, 2, D) a +2 dagger of protection a +0 robe a book of the Sky (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 mace a +0 ring mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (68, 4, D) a +1 rapier of draining (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (63, 9, D) a +0 triple sword of freezing (71, 9, D) a +0 rapier a +0 robe (72, 9, D) a scroll of brand weapon (72, 10, D) the +7 quarterstaff "Giant's Death Toll" {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (72, 17, D) the cursed -2 quarterstaff "Afin" {vamp, Dex+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+6). It has a curse placed upon it. (73, 17, D) a cursed ring of loudness (73, 18, D) a +0 short sword a +0 robe a +2 buckler of protection an uncursed staff of death (72, 22, D) a +0 spear (71, 23, D) a wolf skeleton (73, 23, D) a +0 rapier a +0 robe (71, 27, D) a +1 mace of protection (72, 27, D) a box of beasts (73, 27, D) a +3 ring mail of cold resistance (71, 28, D) a book of Transfigurations (72, 28, D) a +5 long sword of protection (73, 28, D) a plain deck of war (72, 31, D) a polar bear corpse