dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a lantern of shadows (62, 1, D) a +2 mace of protection (63, 1, D) a plain deck of defence (68, 1, D) a +2 leather armour of poison resistance (69, 1, D) a plain deck of summoning (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +4 antimagic lajatang (73, 2, D) a +1 leather armour of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a crystal ball of energy (70, 9, D) the Volume of the Birds and Talismans Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Excruciating Wounds Charms/Necromancy 5 d - Lightning Bolt Conjuration/Air 5 e - Deflect Missiles Charms/Air 6 (71, 9, D) an uncursed staff of death (72, 9, D) the +5 mace of the Pyrrhic Victory {pain, rPois rF+ Str-5 Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-5). It affects your intelligence (+3). It protects you from fire. It protects you from poison. (70, 10, D) the Volume of Sinister Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Bolt of Draining Conjuration/Necromancy 5 (72, 10, D) the Guide on Unholy Good Luck Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Ozocubu's Armour Charms/Ice 3 e - Ring of Flames Charms/Fire 7 (61, 11, D) a +0 trident 3 tomahawks (62, 11, D) a +0 trident (63, 11, D) a +0 trident 4 tomahawks (62, 12, D) a +0 trident 4 tomahawks (62, 14, D) 10 tomahawks (61, 17, D) the cursed +3 longbow of Gloom {velocity, rC- MR- Str+9} Any arrow fired from it inflicts extra damage. It affects your strength (+9). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (64, 17, D) a book of the Warp (71, 17, D) an uncursed staff of summoning (72, 17, D) the amulet of Osoreun {Inacc rElec} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It insulates you from electricity. a +0 shortbow a +0 shortbow 25 arrows (73, 17, D) the +0 chain mail "Ynegirhe" {Stlth+} It makes you more stealthy. (62, 18, D) a +5 antimagic demon whip (63, 18, D) a +1 dire flail of protection (64, 18, D) an uncursed staff of cold (71, 18, D) a +0 arbalest 18 bolts (72, 18, D) a cursed -3 shortbow 14 arrows 5 large rocks the +1 plate armour of Piotwets {rElec} It insulates you from electricity. (73, 18, D) a +0 quarterstaff of protection (69, 19, D) a +0 arbalest 11 bolts a +0 centaur barding (72, 23, D) 2 bolts (72, 24, D) 2 bolts 3 arrows (61, 27, D) a cursed -2 long sword a book of Battle a naga corpse (skeletalised by now) (62, 27, D) a +0 hand axe a +0 robe a +0 flail of holy wrath (63, 27, D) 2 scrolls of fear 7 scrolls of fog a +2 antimagic battleaxe a +2 short sword of protection a naga corpse (skeletalised by now) (64, 27, D) the Volume of Fixation Spells Type Level a - Confusing Touch Hexes 2 b - Tukima's Dance Hexes 3 c - Cause Fear Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 a +0 hand axe a naga corpse (skeletalised by now) (65, 27, D) an uncursed staff of energy (71, 27, D) a lantern of shadows (72, 27, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (73, 27, D) a +0 rapier a +0 robe a +0 buckler an ornate deck of changes (62, 28, D) an uncursed staff of poison (63, 28, D) an uncursed staff of death (64, 28, D) a crystal ball of energy (72, 28, D) a +0 rapier a +1 robe of magic resistance a +0 buckler (73, 28, D) a +0 short sword a +0 robe a +0 long sword of freezing (64, 33, D) a +0 long sword a water moccasin corpse (skeletalised by now) (72, 36, D) a +0 war axe a +0 plate armour (60, 37, D) an Akashic Record (61, 37, D) a +2 rapier of holy wrath (62, 37, D) a disc of storms (69, 37, D) a +4 rapier of protection a +0 plate armour a +4 hand axe of chopping an orc corpse (70, 37, D) a +0 whip the +6 shortbow of Circular Logic {velocity, rN+ MR+ Str-2} Any arrow fired from it inflicts extra damage. It affects your strength (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. an orc skeleton (71, 37, D) a +0 flail the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (72, 37, D) Irefe's Tome of the Traveller and Augmentations Spells Type Level a - Apportation Translocation 1 b - Spectral Weapon Hexes/Charms 3 c - Recall Summoning/Translocation 3 d - Teleport Other Translocation 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Phase Shift Translocation 5 the Reference Book on Clay and the Snowflakes Spells Type Level a - Sandblast Earth 1 b - Ozocubu's Armour Charms/Ice 3 c - Stone Arrow Conjuration/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Simulacrum Ice/Necromancy 6 an Akashic Record a book of Unlife a book of Geomancy a +0 dagger (73, 37, D) a +0 halberd a +0 plate armour a +2 leather armour of cold resistance (60, 38, D) the ring of the Harvest {Str+3 Int+3 Dex+2} [ring of strength] It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+2). (61, 38, D) a +2 halberd of pain (62, 38, D) a +2 mace of protection (63, 38, D) the ring "Smukkom" {Fire Str+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. (70, 38, D) a +0 plate armour (71, 38, D) Sif Muna's Disquisition on Damaging Ice Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Condensation Shield Ice 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Simulacrum Ice/Necromancy 6 a +0 trident a +0 leather armour (72, 38, D) a disc of storms (61, 40, D) the troll corpse of Purgy (70, 41, D) a +0 trident a +4 ring mail of cold resistance (71, 41, D) a cursed -3 dagger (62, 44, D) a +3 quarterstaff of chaos (unseen)