dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 long sword of holy wrath a +2 vampiric scimitar (62, 1, D) a +2 leather armour of fire resistance (63, 1, D) an uncursed staff of air (68, 1, D) a book of Dreams (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (75, 3, D) an uncursed staff of summoning (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (68, 4, D) a +0 short sword a +0 dagger a cursed +0 leather armour (69, 4, D) a +0 long sword a +0 leather armour (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (62, 5, D) a +0 dagger a +0 leather armour a +0 long sword (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (71, 9, D) a +0 steam dragon armour (62, 10, D) a legendary deck of changes (71, 10, D) a +2 ring of slaying an uncursed ring of magical power 2 scrolls of fear 7 scrolls of fog (72, 10, D) a +1 fire dragon armour (62, 17, D) a +2 robe of fire resistance (64, 17, D) a crystal ball of energy (71, 17, D) the +1 cloak of Trog's Brutal Revenge {MR- Regen+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (62, 18, D) the +6 dagger of Starshine {pierce, rC- MR+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (63, 18, D) a +3 plate armour of fire resistance a +3 battleaxe of electrocution (71, 18, D) the +7 long sword of Impatience {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (73, 18, D) an uncursed staff of conjuration (62, 19, D) an uncursed staff of summoning (64, 19, D) a +0 trident (61, 27, D) a scroll of fog (62, 27, D) a +2 flail of draining (63, 27, D) a +0 short sword of venom (64, 27, D) a +2 greatsling of flaming (65, 27, D) a book of Annihilations (71, 27, D) a +1 plate armour of poison resistance (72, 27, D) a +2 battleaxe of chopping (73, 27, D) a +2 ring mail of cold resistance (63, 28, D) the +3 ring mail of Benevolence {rElec rC+ MR+ MP+9} It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (64, 28, D) a +3 dire flail of distortion (71, 28, D) a +3 broad axe of venom (72, 28, D) a +0 scimitar a +0 short sword a +0 robe the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (69, 37, D) an uncursed staff of death (70, 37, D) a cursed +0 long sword (still there?) a +1 plate armour of fire resistance (still there?) (71, 37, D) a +0 short sword (still there?) a box of beasts (still there?) (72, 37, D) a +0 dagger (still there?) a book of Hinderance (still there?) (73, 37, D) a +3 ring of dexterity (71, 38, D) a +0 short sword (unseen) (72, 38, D) the cursed +1 quick blade of Conscience {drain, MR+ MP-9 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It has a curse placed upon it. (73, 38, D) a +0 long sword