dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +10 giant spiked club (37, 1, D) an uncursed ring of positive energy (38, 1, D) the +6 quick blade of Righteous Anger {pierce, Noisy rPois Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. It may make noises in combat. a +1 war axe of chopping (39, 1, D) a +4 mace of crushing (40, 1, D) an uncursed staff of energy (41, 1, D) an uncursed staff of cold (49, 1, D) a Necronomicon (50, 1, D) a +1 plate armour of cold resistance (52, 1, D) a crystal ball of energy (53, 1, D) a +2 long sword of electrocution (55, 1, D) a box of beasts (61, 1, D) a book of Party Tricks (62, 1, D) a lantern of shadows (63, 1, D) an uncursed staff of conjuration (68, 1, D) a book of Air (69, 1, D) an uncursed ring of flight (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) a book of Battle (37, 2, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (38, 2, D) a +2 short sword of electrocution (39, 2, D) a +6 hand axe of venom (40, 2, D) a plain deck of escape (41, 2, D) the +5 captain's cutlass {speed} Attacks with this weapon are significantly faster. (42, 2, D) a +1 hunting sling of flaming (49, 2, D) a cursed amulet of inaccuracy (50, 2, D) a book of Frost (51, 2, D) a +2 chain mail of fire resistance (52, 2, D) a +0 long sword a +0 chain mail a lantern of shadows (53, 2, D) a cursed +0 trident a +0 robe a +2 ring mail of magic resistance (54, 2, D) a cursed +0 dire flail a +0 robe the cursed +0 scimitar "Piodic" {venom, -Tele Str+5 Dex+5} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your dexterity (+5). It prevents most forms of teleportation. It has a curse placed upon it. (55, 2, D) a +0 hand crossbow of flaming (73, 2, D) Sif Muna's Tome of Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 (75, 2, D) a plain deck of changes (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (50, 4, D) a +1 dire flail a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (52, 5, D) a +0 dagger a +0 robe (50, 6, D) a +0 scimitar (53, 6, D) a +0 dagger a +0 robe (4, 7, D) a +3 large shield (unseen) (40, 7, D) a +1 scythe of venom (52, 7, D) a +0 great mace a +0 plate armour (4, 8, D) a +5 crystal plate armour (unseen) (53, 8, D) a +0 robe (52, 9, D) Sif Muna's Tome of Orientation Spells Type Level a - Portal Projectile Translocation 3 b - Warp Weapon Charms/Translocation 5 c - Gell's Gravitas Hexes/Translocation 5 d - Malign Gateway Summoning/Translocation 7 (62, 9, D) a +4 hunting sling of flaming (70, 9, D) a +3 falchion of electrocution (71, 9, D) a Young Poisoner's Handbook a book of Geomancy a lantern of shadows (72, 9, D) a +2 ring of intelligence (72, 10, D) the ring "Hits" {rC+ MR+ Str-3 Dex+3 Slay-2 SInv} [ring of protection from magic] It affects your strength (-3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from cold. It affects your resistance to hostile enchantments. It enhances your eyesight. (49, 13, D) a plain deck of wonders (50, 13, D) an uncursed ring of magical power a +6 ring of strength a wand of draining (0) 2 scrolls of fear a +3 rod of the swarm (14/14) 7 scrolls of fog a stone of tremors (inert) (51, 13, D) a +0 chain mail a +0 long sword a +3 blowgun (52, 13, D) the ring "Byloaq" {-Cast +Fly rF+ Int+4 Slay+3 Stlth-} [ring of intelligence] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It lets you fly. It prevents spellcasting. It makes you less stealthy. (53, 13, D) a +0 short sword (54, 13, D) a +0 short sword (55, 13, D) a book of Minor Magic (50, 14, D) a +0 long sword (51, 14, D) a +0 scimitar a +0 long sword a +0 mottled dragon armour (52, 14, D) an uncursed staff of wizardry (53, 14, D) a +3 vampiric great sword (54, 14, D) a +3 hand crossbow of flaming (55, 14, D) a +0 rapier a +3 leather armour of cold resistance (35, 15, D) an uncursed staff of earth (36, 15, D) the Compendium of the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 c - Shadow Creatures Summoning 5 d - Dragon's Call Summoning 9 (37, 15, D) the Collected Works on Bewitching Confrontation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Summon Mana Viper Hexes/Summoning 5 e - Freezing Cloud Conjuration/Ice/Air 6 (39, 15, D) the Tome of the Shifting Glacier Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Irradiate Conjuration/Transmutation 5 c - Simulacrum Ice/Necromancy 6 d - Statue Form Transmutation/Earth 6 (40, 15, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (41, 15, D) the cursed -2 short sword of Exoneration {pierce, rF+ rC- Dex+6 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from fire. It makes you vulnerable to cold. It enhances your eyesight. It makes you more stealthy. It has a curse placed upon it. (42, 15, D) a +0 trident (43, 15, D) a +2 quarterstaff of crushing (51, 15, D) a +0 long sword (53, 15, D) a +0 short sword (54, 15, D) a +0 ring mail (unseen) (55, 15, D) a +0 leather armour (unseen) (35, 16, D) a +0 chain mail of poison resistance (36, 16, D) the Disquisition on Feathery Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Static Discharge Conjuration/Air 3 d - Orb of Destruction Conjuration 7 e - Delayed Fireball Conjuration/Fire 7 (37, 16, D) Fymuuzae's Tome of Quantum Enchantment Spells Type Level a - Apportation Translocation 1 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Teleport Other Translocation 3 e - Enslavement Hexes 4 f - Invisibility Hexes 6 (38, 16, D) a +5 rod of shadows (12/12) (40, 16, D) a +2 war axe of freezing (41, 16, D) a +0 flail (40, 17, D) a +2 quarterstaff of draining a +0 trident the +1 buckler of Kitsinau {rPois Regen+} It protects you from poison. It increases your rate of regeneration. (61, 17, D) a +0 buckler a +0 dagger (62, 17, D) a +0 buckler a +0 rapier (71, 17, D) a +0 flail a +0 robe a +1 leather armour of poison resistance (72, 17, D) the ring of the Exiled Gods {SustAb Contam rF+ rN++ MR+ Int-5} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your intelligence (-5). It protects you from fire. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (36, 18, D) a +0 scimitar (37, 18, D) a +0 hand axe a +0 halberd (61, 18, D) an uncursed staff of air a +0 robe (62, 18, D) a +0 spear (63, 18, D) the Reference Book on Transmigration and the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Passwall Transmutation/Earth 3 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 f - Summon Forest Summoning/Translocation 5 (64, 18, D) an uncursed staff of poison (71, 18, D) the cursed -2 shield "Phios" {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (72, 18, D) the +0 rapier "Naghuw" {antimagic, Contam rElec rC- rN+ Int+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. (73, 18, D) the ring "Pist" {rF+ rN+ Int-4 SInv Stlth+} [ring of positive energy] It affects your intelligence (-4). It protects you from fire. It protects you from negative energy. It enhances your eyesight. It makes you more stealthy. (35, 19, D) a +0 dire flail (38, 19, D) a +6 scimitar of slicing a +0 scimitar (39, 19, D) a +0 trident (52, 19, D) a cursed +0 leather armour a +0 rapier (53, 19, D) a +0 dagger an uncursed ring of flight (38, 20, D) a +0 glaive a +0 flail (39, 20, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. a +0 hand axe (52, 20, D) a +0 rapier a +0 rapier a +0 leather armour (52, 21, D) a book of Minor Magic (36, 22, D) Sif Muna's Almanac of Harmful Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ring of Flames Charms/Fire 7 c - Delayed Fireball Conjuration/Fire 7 (62, 22, D) a +0 trident of flaming a cursed +0 robe (63, 22, D) a +0 spear (64, 22, D) a cursed +0 spear (49, 25, D) a +2 plate armour of poison resistance (52, 25, D) Reffit's Guide on the Mutagenic Mountains Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Shatter Earth 9 a quicksilver dragon armour (53, 25, D) a plain deck of war (54, 25, D) a quicksilver dragon armour (50, 26, D) Sif Muna's Grimoire of Attacks and Weightlessness Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Conjure Flame Conjuration/Fire 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Orb of Destruction Conjuration 7 Sif Muna's Tome of the Hurtful Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (51, 26, D) a +4 scale mail of positive energy (52, 26, D) a +1 long sword of electrocution (53, 26, D) a +0 ice dragon armour (54, 26, D) a +0 trident a +3 plate armour of cold resistance an uncursed staff of power (73, 26, D) a book of Control an Akashic Record Roxanne's Papyrus of Stones and Transmutation Spells Type Level a - Sandblast Earth 1 b - Alistair's Intoxication Transmutation/Poison 4 c - Statue Form Transmutation/Earth 6 d - Shatter Earth 9 a book of Hinderance a book of Callings Sif Muna's Incunabulum of Unstable Earth Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Iron Shot Conjuration/Earth 6 The Lost Catalogue of Boris Spells Type Level a - Shatter Earth 9 (61, 27, D) a +4 shortbow of flaming (62, 27, D) an uncursed staff of death (63, 27, D) an uncursed staff of energy (64, 27, D) an uncursed amulet of regeneration (72, 27, D) a +0 short sword a +0 spear of flaming (73, 27, D) 20 stones (51, 28, D) a cursed -2 trident (62, 28, D) a +2 chain mail of magic resistance (63, 28, D) a +2 falchion of holy wrath (64, 28, D) an uncursed ring of protection from magic (71, 28, D) a +4 hand crossbow (72, 28, D) a plain deck of destruction (73, 28, D) a +0 short sword a +0 chain mail (39, 29, D) the cursed -5 chain mail "Losheh Skewk" {MP-9 Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It affects your magic capacity (-9). It has a curse placed upon it. (40, 29, D) a cursed staff of poison (41, 29, D) Klucai's Catalogue of the Traveller and Malediction Spells Type Level a - Apportation Translocation 1 b - Sure Blade Hexes/Charms 2 c - Recall Summoning/Translocation 3 d - Teleport Other Translocation 3 e - Passage of Golubria Translocation 4 f - Invisibility Hexes 6 (73, 29, D) a +0 rapier (36, 30, D) an uncursed staff of wizardry (37, 30, D) an uncursed staff of power (38, 30, D) an uncursed staff of conjuration (39, 30, D) an uncursed staff of death (40, 30, D) a +2 flail of venom (still there?) a +0 dagger of distortion (still there?) (41, 30, D) a +0 scythe (still there?) a +2 scale mail of positive energy (still there?) (42, 30, D) a +2 longbow of flaming (still there?) a +3 scale mail of fire resistance (still there?) (43, 30, D) a +1 falchion of holy wrath (71, 30, D) a +0 long sword a +0 ring mail (40, 31, D) a +1 spear (unseen) (42, 31, D) a +2 quarterstaff of chaos (unseen) (51, 31, D) a +2 broad axe of flaming a +0 chain mail an uncursed ring of fire (37, 32, D) an uncursed staff of cold (unseen) (41, 32, D) a +2 hat (unseen) (41, 33, D) a wand of teleportation (3) (unseen) (71, 33, D) a +0 rapier (72, 33, D) a +0 dagger a +0 ring mail (39, 34, D) a +2 falchion of electrocution (unseen) (37, 35, D) 10 large rocks (unseen) (40, 37, D) a +2 scimitar of flaming (50, 37, D) an uncursed staff of wizardry (51, 37, D) a +0 shield a +0 long sword (54, 37, D) a +0 long sword (59, 37, D) a sack of spiders (60, 37, D) a +3 leather armour of fire resistance (61, 37, D) the +7 rapier of Insomnia {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (62, 37, D) a phial of floods (inert) (63, 37, D) a book of Unlife the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (70, 37, D) a disc of storms (71, 37, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (72, 37, D) the +2 robe "Qoxis" {Contam MR+ Regen+ Str-3 Dex-3} It affects your strength (-3). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It increases your rate of regeneration. (73, 37, D) an uncursed staff of wizardry (41, 38, D) a poisoned arrow (50, 38, D) a box of beasts (51, 38, D) a +0 battleaxe a +0 arbalest 19 bolts a +1 ring mail of magic resistance (52, 38, D) a book of Frost (53, 38, D) an uncursed staff of air (59, 38, D) an uncursed amulet of rage (60, 38, D) a +1 hunting sling of freezing (61, 38, D) the Reference Book on Enchantment Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Slow Hexes 2 d - Tukima's Dance Hexes 3 e - Cause Fear Hexes 4 (63, 38, D) an uncursed ring of fire (70, 38, D) the Catalogue of Assistive Enchantment Spells Type Level a - Infusion Charms 1 b - Dazzling Spray Conjuration/Hexes 3 c - Inner Flame Hexes/Fire 3 d - Spectral Weapon Hexes/Charms 3 e - Leda's Liquefaction Hexes/Earth 4 a +0 scimitar of electrocution (73, 38, D) a +1 leather armour of cold resistance (42, 39, D) Sif Muna's Collected Works on Blistering Combat Magic Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Sticky Flame Conjuration/Fire 4 c - Venom Bolt Conjuration/Poison 5 d - Fire Storm Conjuration/Fire 9 (48, 40, D) a +0 arbalest 6 bolts of flame (49, 41, D) a cursed +0 arbalest a +0 great sword of electrocution 26 bolts (52, 43, D) an uncursed ring of protection from cold a +0 bardiche a +0 plate armour (51, 44, D) a bolt a bolt of flame (52, 44, D) a +2 halberd of freezing a +0 chain mail (53, 44, D) a +2 hand axe of draining a +0 plate armour (55, 44, D) a +0 long sword a +0 plate armour (61, 44, D) Soorio's Catalogue of Blistering Transformation Spells Type Level a - Petrify Transmutation/Earth 4 b - Fireball Conjuration/Fire 5 c - Ignite Poison Fire/Transmutation 5 d - Hydra Form Transmutation 6 (71, 44, D) Sif Muna's Guide on Earthen Transformation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Passwall Transmutation/Earth 3 d - Petrify Transmutation/Earth 4 e - Hydra Form Transmutation 6 (51, 45, D) a bolt of flame (53, 45, D) a +0 great mace a +0 chain mail a +0 dire flail a +0 chain mail a +3 quarterstaff of speed a +0 plate armour a +0 war axe a +0 chain mail a +0 shield