dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 short sword (62, 1, D) a +0 short sword a +0 leather armour a +9 giant spiked club (63, 1, D) an uncursed staff of poison (68, 1, D) the +6 scale mail of Zykaoh {Regen+ SInv} It enhances your eyesight. It increases your rate of regeneration. (69, 1, D) a +5 hunting sling of velocity (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +0 dagger a +0 scale mail a plain deck of wonders (73, 2, D) a +0 arbalest 26 bolts (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +0 shortbow 15 arrows of flame (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of summoning (62, 9, D) the cursed +2 dagger of Blood-Lust {pain, rPois Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from poison. It has a curse placed upon it. (63, 9, D) a +2 glaive of venom (70, 9, D) a +2 dagger of venom (71, 9, D) the +7 great sword of Dismemberment {freeze, -Tele Dex+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It prevents most forms of teleportation. It makes you more stealthy. (72, 9, D) a Fen Folio (62, 10, D) the +6 hand axe "Shrofenut" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (70, 10, D) the +3 hunting sling of Departure {velocity, Contam MR+ Int-4 Dex+2 SInv} Any stone fired from it inflicts extra damage. It affects your intelligence (-4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It enhances your eyesight. It causes magical contamination when unequipped. (61, 17, D) a +2 hand axe of venom a cursed +0 robe a +0 hand axe (62, 17, D) a +2 ring mail of cold resistance (63, 17, D) a book of Hinderance (64, 17, D) the +4 scimitar "Diuph" {elec, Str+6 SInv Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It enhances your eyesight. It makes you less stealthy. (71, 17, D) a +0 hand axe a +0 leather armour an uncursed staff of air (73, 17, D) a +2 chain mail of poison resistance (60, 18, D) an uncursed amulet of faith (61, 18, D) a +3 quarterstaff of chaos a +0 cloak (62, 18, D) a +0 short sword a cursed +0 leather armour an uncursed staff of cold (63, 18, D) a wand of magic darts (24) 2 scrolls of fear 7 scrolls of fog (64, 18, D) a +0 giant spiked club a +0 robe a +0 spear (70, 18, D) a +0 short sword a +0 plate armour (72, 18, D) a cursed -3 dagger a +0 robe an uncursed amulet of stasis (65, 19, D) a +0 hat of spirit shield (66, 19, D) a +0 animal skin (67, 19, D) the +2 scythe of Heno {slice, rC+ MR+ MP+9 Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. 20 stones (72, 20, D) a +0 war axe (74, 20, D) a +0 dagger a +0 robe (62, 23, D) a +0 falchion (unseen) (61, 27, D) a +0 giant spiked club a +1 battleaxe of chopping an ogre skeleton (62, 27, D) a +0 giant club a +0 giant club a +2 robe of fire resistance (63, 27, D) an uncursed staff of summoning (64, 27, D) Sif Muna's Tome of the Oath and Summoning Spells Type Level a - Corona Hexes 1 b - Summon Butterflies Summoning 1 c - Tukima's Dance Hexes 3 d - Enslavement Hexes 4 e - Summon Lightning Spire Summoning/Air 4 f - Summon Hydra Summoning 7 a +0 giant club an ogre corpse (65, 27, D) a +2 vampiric hand axe (71, 27, D) a +0 short sword a +3 ring mail of magic resistance (72, 27, D) a +0 rapier a +0 ring mail a +4 quarterstaff of protection (73, 27, D) a +0 long sword of holy wrath a +0 scimitar (62, 28, D) a lantern of shadows (63, 28, D) a plain deck of wonders (64, 28, D) a +0 giant club a +0 giant club (71, 28, D) the +7 quarterstaff "Thraulima" {crush, SInv} It inflicts extra damage upon your enemies. It enhances your eyesight. a +0 dagger (72, 28, D) a +0 mace the Catalogue of Ice Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Bolt of Cold Conjuration/Ice 6 d - Simulacrum Ice/Necromancy 6 (73, 28, D) a +0 dagger (73, 30, D) an uncursed staff of poison (65, 33, D) a large rock (67, 33, D) a large rock (63, 34, D) 2 large rocks (66, 34, D) 2 large rocks a +0 giant spiked club a cursed -2 giant spiked club a hill giant skeleton an ogre skeleton (59, 37, D) the +0 flail of Xourops {flame, rC+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It enhances your eyesight. (60, 37, D) a cursed -1 scimitar (still there?) a book of the Warp (still there?) (61, 37, D) the Compendium of Stones and Confrontation Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Shatter Earth 9 (62, 37, D) the amulet of Ozur {rCorr rC- Str+6} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+6). It makes you vulnerable to cold. (63, 37, D) a +0 short sword (70, 37, D) the cursed -8 pearl dragon armour of the Lily {rC+ rN+} It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (71, 37, D) a +3 leather armour of magic resistance (72, 37, D) a book of Clouds an uncursed staff of air (59, 38, D) a book of Annihilations (60, 38, D) Lehudib's Compendium of Torrid Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Icicle Conjuration/Ice 4 c - Fireball Conjuration/Fire 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (61, 38, D) a book of Unlife (62, 38, D) a +6 rod of clouds (13/13) (63, 38, D) a scroll of brand weapon (70, 38, D) a +7 hunting sling of freezing (71, 38, D) a +2 robe of the Archmagi (73, 38, D) an uncursed staff of energy