dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 long sword of flaming (62, 1, D) a +0 leather armour of positive energy (68, 1, D) an uncursed staff of conjuration (69, 1, D) a legendary deck of defence (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) the +8 great sword "Thraj" {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (75, 2, D) the Catalogue of Flight Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Lightning Bolt Conjuration/Air 5 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 6, D) Shyaco's Incunabulum of Igneous Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Flame Conjuration/Fire 3 c - Delayed Fireball Conjuration/Fire 7 d - Fire Storm Conjuration/Fire 9 (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of death a scorpion corpse (62, 9, D) a book of Debilitation a book of Geomancy an uncursed staff of energy (63, 9, D) a +3 chain mail of fire resistance a giant mite corpse (70, 9, D) a +2 plate armour of fire resistance (72, 9, D) Sif Muna's Catalogue of Execration Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Tukima's Dance Hexes 3 c - Inner Flame Hexes/Fire 3 d - Discord Hexes 8 a book of Transfigurations (62, 10, D) a +1 mace of crushing a scorpion corpse (72, 10, D) a +0 hand axe of freezing (71, 13, D) a +0 flail of protection a +0 leather armour an anubis guard skeleton (71, 17, D) an uncursed amulet of clarity (72, 17, D) a book of Debilitation (73, 17, D) a +0 long sword (71, 18, D) a +2 short sword of speed (72, 18, D) a +0 flail (74, 24, D) a +0 war axe (unseen)