dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) an uncursed ring of flight the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the -3 plate armour of Somewhere Else {rF+} It protects you from fire. (62, 1, D) the +2 plate armour of Fortitude {rC+} It protects you from cold. (63, 1, D) a +3 glaive of venom (69, 1, D) a +0 trident a +3 shortbow of velocity (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an uncursed staff of summoning (68, 2, D) a +0 flail (73, 2, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (75, 2, D) the cursed ring "Schudu" {+Blink EV-2 Str+4} [ring of evasion] It affects your evasion (-2). It affects your strength (+4). It lets you blink. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +10 trident (62, 9, D) a +0 dire flail a +1 leather armour of fire resistance (70, 9, D) the +1 plate armour "Phok Umm" {Str+2} It affects your strength (+2). (71, 9, D) a +1 mace of crushing (72, 9, D) a +3 quarterstaff of distortion (62, 10, D) a +0 ring mail of cold resistance (70, 10, D) a +1 morningstar of protection (72, 10, D) 20 stones (still there?) 20 stones (still there?) the Papyrus of Weightlessness (still there?) Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Poisonous Cloud Conjuration/Poison/Air 6 (62, 14, D) the Papyrus of Dislocated Clay Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Recall Summoning/Translocation 3 d - Control Teleport Charms/Translocation 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Lee's Rapid Deconstruction Earth 5 a book of Geomancy (61, 17, D) an uncursed staff of poison (62, 17, D) an uncursed staff of cold (63, 17, D) an uncursed ring of invisibility (72, 17, D) a +1 hand axe of chopping (62, 18, D) a +1 robe of magic resistance (63, 18, D) a +0 spear of venom (64, 18, D) a cursed amulet of inaccuracy (71, 18, D) a book of Conjurations (72, 18, D) the +1 chain mail "Zaclor" {+Blink} It lets you blink. (73, 18, D) an uncursed amulet of rage (63, 24, D) Sif Muna's Papyrus of Malediction and Good Luck Spells Type Level a - Corona Hexes 1 b - Spectral Weapon Hexes/Charms 3 c - Leda's Liquefaction Hexes/Earth 4 d - Warp Weapon Charms/Translocation 5 e - Summon Mana Viper Hexes/Summoning 5 (72, 24, D) Smilatac's Guide on the Compass Spells Type Level a - Apportation Translocation 1 b - Passage of Golubria Translocation 4 c - Controlled Blink Translocation 7 (65, 26, D) a +0 shortbow (unseen) (61, 27, D) a +0 trident (62, 27, D) the +8 war axe "Vuoda" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (63, 27, D) an uncursed staff of poison (64, 27, D) a cursed amulet of inaccuracy (65, 27, D) a book of Transfigurations (71, 27, D) an ornate deck of wonders (72, 27, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (73, 27, D) a +5 halberd of venom (62, 28, D) a book of Changes (64, 28, D) an uncursed ring of positive energy a +1 plate armour of magic resistance a sheep corpse (skeletalised by now) (71, 28, D) a +0 scimitar a book of Burglary (72, 28, D) a book of Hinderance (73, 28, D) a +0 dagger (63, 29, D) Sif Muna's Grimoire of Clay Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 3 c - Iron Shot Conjuration/Earth 6 d - Shatter Earth 9 Sif Muna's Guide on Earth Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Statue Form Transmutation/Earth 6 c - Shatter Earth 9 (67, 30, D) a +0 trident (63, 32, D) a sheep skeleton (72, 32, D) a +0 long sword a +0 leather armour a +0 short sword (67, 33, D) a cyclops skeleton (72, 33, D) a +0 short sword a +0 leather armour a cursed staff of air a +0 ring mail (63, 34, D) a large rock (66, 34, D) a large rock a merfolk corpse (skeletalised by now) (67, 34, D) a large rock (63, 37, D) a scroll of fog (69, 37, D) a book of Enchantments (70, 37, D) a +3 vampiric trident (73, 37, D) a scroll of brand weapon (70, 38, D) a plain deck of changes (71, 38, D) the +5 halberd of the Turnip {chop, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (72, 38, D) an uncursed staff of cold (73, 38, D) a +3 ring mail of positive energy