dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the Catalogue of Benedictions Spells Type Level a - Infusion Charms 1 b - Sure Blade Hexes/Charms 2 c - Deflect Missiles Charms/Air 6 (62, 1, D) a plain deck of changes (68, 1, D) a +3 lajatang of distortion (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the cursed +2 shortbow "Ticzisuk" {velocity, rF- Int+5} Any arrow fired from it inflicts extra damage. It affects your intelligence (+5). It makes you vulnerable to fire. It has a curse placed upon it. an iguana corpse (73, 2, D) a +0 scythe a +0 robe a +3 leather armour of cold resistance (75, 2, D) the cursed ring of Lacwa {+Blink rPois Int-2} [ring of intelligence] It affects your intelligence (-2). It protects you from poison. It lets you blink. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a river rat corpse (74, 3, D) a +0 club a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +2 scale mail of positive energy (62, 9, D) the cursed ring "Ymacwet" {rF+ rC+ Int-2} [ring of intelligence] It affects your intelligence (-2). It protects you from fire. It protects you from cold. It has a curse placed upon it. (63, 9, D) an uncursed staff of summoning (70, 9, D) a sack of spiders (71, 9, D) the ring of Impatience {rPois MP+9 Str-3 Dex+5} [ring of magical power] It affects your strength (-3). It affects your dexterity (+5). It protects you from poison. It affects your magic capacity (+9). (72, 9, D) an uncursed ring of protection from fire (62, 10, D) a +0 short sword of protection (70, 10, D) a +0 long sword (still there?) a +4 long sword of holy wrath (still there?) (72, 10, D) the brooch of Shielding {Ward rN+ AC+4 EV+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+4). It affects your evasion (+4). It protects you from negative energy. (62, 11, D) a +0 halberd a +0 robe