dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) the +6 scale mail of the Vestibule of Hell {rN+ Regen+ Int+3 Dex-2} It affects your intelligence (+3). It affects your dexterity (-2). It protects you from negative energy. It increases your rate of regeneration. (68, 1, D) a lantern of shadows (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 trident (62, 3, D) a +0 trident (63, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a plain deck of wonders (62, 9, D) a +1 ring of evasion (70, 9, D) a +3 ring mail of cold resistance (71, 9, D) an uncursed staff of death (73, 9, D) a +0 giant club (70, 10, D) a cursed -6 ring of evasion (71, 10, D) a +0 giant spiked club (72, 10, D) a +5 ring of strength (60, 12, D) a +0 dagger a +0 whip (70, 12, D) a +0 giant club a +0 giant club (71, 12, D) a troll hide (61, 13, D) a cursed -2 hand axe (61, 14, D) a +0 hand axe (63, 16, D) a +0 arbalest (unseen) (62, 17, D) a +0 longbow 6 poisoned arrows an uncursed staff of energy a +0 shortbow 26 arrows (63, 17, D) a +0 chain mail of fire resistance (64, 17, D) a +0 arbalest a +2 flail of holy wrath 13 bolts a +1 cloak of invisibility (71, 17, D) a +2 short sword of draining (72, 17, D) a fan of gales (inert) (73, 17, D) a +0 scale mail of fire resistance (63, 18, D) a plain deck of defence (64, 18, D) a +0 arbalest 17 bolts a cursed -2 ring of intelligence (71, 18, D) the cursed -2 battleaxe of Dissolution {flame, +Blink +Inv rC- Str-3 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your dexterity (-4). It makes you vulnerable to cold. It lets you turn invisible. It lets you blink. It has a curse placed upon it. (72, 18, D) a +7 trident of flaming (73, 18, D) a book of Maledictions (61, 19, D) 4 large rocks (63, 22, D) a large rock (63, 23, D) a large rock a poisoned arrow 2 bolts (62, 24, D) 2 bolts (63, 24, D) 5 large rocks 2 poisoned arrows 4 bolts (61, 27, D) a +2 hand axe of freezing (62, 27, D) an uncursed ring of poison resistance a river rat corpse (63, 27, D) an uncursed staff of fire a water moccasin skeleton (64, 27, D) the +5 scythe of the Special Planets {venom, +Rage rN+ Stlth+} It poisons the flesh of those it strikes. It protects you from negative energy. It lets you go berserk. It makes you more stealthy. a sheep corpse (71, 27, D) a +2 rod of clouds (12/12) a +0 giant spiked club a cursed -2 giant spiked club (72, 27, D) an uncursed staff of poison (73, 27, D) an uncursed ring of poison resistance (62, 28, D) the cursed -4 leather armour of the Known World {Int+5 Dex-2} It affects your intelligence (+5). It affects your dexterity (-2). It has a curse placed upon it. (63, 28, D) a Necronomicon an iguana corpse (64, 28, D) an uncursed staff of power (70, 28, D) an uncursed ring of protection from cold a Young Poisoner's Handbook a book of Unlife 2 scrolls of fear 7 scrolls of fog a book of Geomancy 20 stones (72, 28, D) a +0 giant spiked club a +0 giant club a +2 ring mail of poison resistance (73, 28, D) a +0 dire flail a +0 giant club (72, 30, D) a +0 giant club (63, 33, D) a yak skeleton (71, 33, D) a troll hide (60, 37, D) a Fen Folio (62, 37, D) a +1 helmet of intelligence (69, 37, D) a +2 spear of pain a porcupine corpse (70, 37, D) an uncursed ring of see invisible (72, 37, D) an uncursed ring of poison resistance (73, 37, D) a +0 mace of holy wrath (59, 38, D) the amulet of Shireo {Inacc Int+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+3). (60, 38, D) an uncursed staff of cold (61, 38, D) Sif Muna's Guide on the Frostbite Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Bolt of Cold Conjuration/Ice 6 (62, 38, D) a +2 pair of boots of running (63, 38, D) an uncursed staff of fire (72, 38, D) a +2 long sword of distortion (73, 38, D) a +1 lajatang of venom (71, 41, D) a komodo dragon skeleton (72, 44, D) a jackal corpse