dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 dagger a +0 robe a box of beasts (62, 1, D) a +0 short sword (63, 1, D) a +1 robe of fire resistance (69, 1, D) a +2 robe (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a book of Minor Magic 2 scrolls of fear 7 scrolls of fog a book of Geomancy 20 stones a +0 mace (63, 2, D) a +0 dagger a +0 robe (73, 2, D) an arrow a +0 arbalest 14 poisoned bolts (75, 2, D) a +0 shortbow 14 arrows (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (72, 3, D) 3 arrows (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of wizardry (62, 9, D) a cursed staff of energy (63, 9, D) a lantern of shadows (70, 9, D) a +4 ring mail of magic resistance (71, 9, D) the +3 plate armour of Vanity {rN+ Int+3 Dex+4 Slay-3} It affects your intelligence (+3). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from negative energy. (72, 9, D) a +2 quarterstaff of draining (70, 10, D) a +1 short sword of venom an adder corpse (skeletalised by now) (71, 10, D) a +0 scimitar (72, 10, D) an uncursed staff of power (61, 12, D) a +1 scimitar a +0 robe (60, 17, D) a +0 dagger a +0 robe an orc corpse (61, 17, D) a cursed -2 club a Young Poisoner's Handbook an orc corpse (62, 17, D) a +0 club a book of Conjurations (63, 17, D) a +0 dagger a +0 robe a book of Conjurations an orc corpse (64, 17, D) a +0 club a plain deck of wonders (70, 17, D) a cursed -1 short sword (72, 17, D) a +4 chain mail of positive energy (73, 17, D) a book of Necromancy a book of Ice (62, 18, D) a +0 dagger a +0 robe a +1 scimitar of protection an orc corpse (63, 18, D) a +0 flail a +0 scale mail an uncursed staff of power (71, 18, D) the +5 ring mail of Curiosity {rC+} It protects you from cold. (72, 18, D) a -1 rod of clouds (9/9) (73, 18, D) a +1 shadow dragon armour (73, 22, D) a +0 rapier (72, 23, D) a +0 long sword (73, 23, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (71, 24, D) a +0 long sword (61, 27, D) a book of Changes a giant frog corpse (62, 27, D) an uncursed staff of conjuration (63, 27, D) a book of Changes (64, 27, D) a +1 ring of protection (65, 27, D) a lantern of shadows (71, 27, D) a +1 hunting sling of evasion (72, 27, D) a +0 dagger a +0 robe a disc of storms (62, 28, D) the +10 chain mail of the Cast Vote {Int-4 Dex+7 SInv} It affects your intelligence (-4). It affects your dexterity (+7). It enhances your eyesight. (63, 28, D) the +3 robe of the Buccaneer {rF+ MR+ Int+2 Dex-3 SInv} It affects your intelligence (+2). It affects your dexterity (-3). It protects you from fire. It affects your resistance to hostile enchantments. It enhances your eyesight. (71, 28, D) a +0 flail an uncursed staff of air (72, 28, D) a cursed -1 club a +1 trident of flaming (73, 28, D) the Incunabulum of Warped Enhancements Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Force Lance Conjuration/Translocation 4 e - Passage of Golubria Translocation 4 f - Gell's Gravitas Hexes/Translocation 5 (71, 30, D) a +0 scimitar a +1 plate armour of cold resistance (72, 32, D) a +0 dire flail a +0 plate armour of poison resistance (62, 33, D) a wolf skeleton (63, 33, D) a jackal corpse (69, 37, D) a +3 great sword of electrocution (70, 37, D) a book of Spatial Translocations (71, 37, D) the +4 shortbow "Dragonslayer" {flame, Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (72, 37, D) a fan of gales (inert) (73, 37, D) a +5 war axe of chopping (70, 38, D) a +4 mace of protection (71, 38, D) a +2 blowgun (72, 38, D) a +2 mace of draining (73, 38, D) the Papyrus of Dusty Orientation Spells Type Level a - Sandblast Earth 1 b - Control Teleport Charms/Translocation 4 c - Lee's Rapid Deconstruction Earth 5 d - Summon Forest Summoning/Translocation 5 e - Phase Shift Translocation 5