dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 scythe a +0 robe an uncursed staff of cold (62, 1, D) a +0 robe an uncursed staff of summoning (63, 1, D) a plain deck of wonders (67, 1, D) a cursed staff of death (68, 1, D) a +1 flail a +0 robe the +3 war axe "Dinuam" {chop, +Fly rPois Dex+2 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. It lets you fly. It makes you less stealthy. (69, 1, D) an uncursed staff of summoning (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +3 quarterstaff of chaos a +1 cloak an uncursed amulet of rage (63, 2, D) a +0 war axe a cursed +0 robe (73, 2, D) a +2 vampiric short sword (75, 2, D) a +0 dagger a +0 robe (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of summoning (62, 9, D) a cursed staff of energy (63, 9, D) a crystal ball of energy (70, 9, D) the +3 spear "Cumar" {elec, Str+4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It makes you more stealthy. (71, 9, D) a book of Hinderance (72, 10, D) the +9 dagger of Desertification {vamp, Int+4 Stlth-} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It makes you less stealthy. (62, 13, D) a +0 great mace a +0 plate armour (62, 17, D) a +2 falchion of electrocution (63, 17, D) a +1 glaive of venom (71, 17, D) a scroll of brand weapon (72, 17, D) the Disquisition on Bewitchment Spells Type Level a - Slow Hexes 2 b - Fulminant Prism Conjuration/Hexes 4 c - Enslavement Hexes 4 d - Mass Confusion Hexes 6 (62, 18, D) a +5 great mace of protection (64, 18, D) an uncursed staff of air (72, 18, D) a +3 halberd of chopping (73, 18, D) the cursed +2 glaive of Interdependent Arising {chop, rElec rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It enhances your eyesight. It has a curse placed upon it. (61, 27, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (62, 27, D) a +0 dagger a +0 robe a +0 battleaxe of holy wrath 4 chunks of flesh 3 chunks of flesh (63, 27, D) a +0 club the +4 ring mail "Dekh" {rN+ MP+9 Str+3} It affects your strength (+3). It protects you from negative energy. It affects your magic capacity (+9). an orc corpse an orc corpse (64, 27, D) a +0 dagger a +0 robe a +0 hunting sling of flaming (65, 27, D) a +2 scale mail of poison resistance (71, 27, D) a +2 arbalest of evasion (72, 27, D) the +1 quarterstaff "Vorr" {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (73, 27, D) a +0 flail of holy wrath (62, 28, D) a wand of random effects (23) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). 2 scrolls of fear 7 scrolls of fog 20 stones (63, 28, D) a +0 trident a +0 chain mail a +2 arbalest of freezing (64, 28, D) a Young Poisoner's Handbook a +0 trident a +0 plate armour (65, 28, D) a +0 trident (71, 28, D) Further Progress in Sorcery Spells Type Level a - Warp Weapon Charms/Translocation 5 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Fireball Conjuration/Fire 5 d - Metabolic Englaciation Hexes/Ice 5 e - Silence Hexes/Air 5 f - Summon Forest Summoning/Translocation 5 (72, 28, D) a Fen Folio (73, 28, D) a +0 helmet of intelligence (59, 37, D) the +7 hand crossbow of Embarrassment {velocity, rElec rF+ Int-4 SInv} Any bolt fired from it inflicts extra damage. It affects your intelligence (-4). It protects you from fire. It insulates you from electricity. It enhances your eyesight. (60, 37, D) an uncursed staff of summoning (61, 37, D) an uncursed staff of conjuration (62, 37, D) a +2 leather armour of poison resistance (63, 37, D) a lamp of fire (70, 37, D) a book of Conjurations (71, 37, D) an uncursed staff of conjuration (73, 37, D) a +2 hand axe of chopping (59, 38, D) a +1 shadow dragon armour (60, 38, D) a +0 mace of protection (61, 38, D) a book of Power (62, 38, D) a phial of floods (63, 38, D) a +2 arbalest of freezing (70, 38, D) an uncursed staff of conjuration (71, 38, D) a cursed +7 rod of the swarm (12/12) (72, 38, D) an uncursed staff of death (73, 38, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. (71, 43, D) a fire drake skeleton