dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +4 ring mail of Theojoxu {rCorr Int-2 Dex+8 SInv} It affects your intelligence (-2). It affects your dexterity (+8). It enhances your eyesight. It protects you from acid and corrosion. (62, 1, D) a +0 war axe (63, 1, D) a +0 scimitar of electrocution (68, 1, D) a plain deck of changes a scorpion corpse (69, 1, D) a giant mite corpse (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 shortbow of evasion (73, 2, D) a +0 dagger the +11 chain mail of Paranoia {rF+ rC+ Dex+2} It affects your dexterity (+2). It protects you from fire. It protects you from cold. an elf corpse (skeletalised by now) (75, 2, D) a +0 mace of draining (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 5, D) 2 poisonous chunks of flesh (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the Tome of Flying Transmigration Spells Type Level a - Flight Charms/Air 3 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Lightning Bolt Conjuration/Air 5 e - Blade Hands Transmutation 5 (62, 9, D) 20 stones a book of Geomancy a book of Air (63, 9, D) Sif Muna's Guide on Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Summon Demon Summoning 5 d - Monstrous Menagerie Summoning 6 (70, 9, D) a plain deck of defence (71, 9, D) an uncursed staff of poison (72, 9, D) a book of Unlife (62, 10, D) a book of Party Tricks (70, 10, D) an uncursed amulet of resist corrosion (71, 14, D) a throwing net a throwing net