dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of power a +0 dagger (62, 1, D) a box of beasts (67, 1, D) a +2 greatsling of flaming (68, 1, D) a +3 vampiric spear (69, 1, D) a +2 spear of venom (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 dagger a +0 leather armour (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a cursed +0 dagger a +0 chain mail (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a +5 great sword of pain (63, 9, D) an uncursed staff of fire (70, 9, D) a +0 morningstar of protection (71, 9, D) a cursed amulet of inaccuracy (72, 9, D) a crystal ball of energy (62, 10, D) a +0 arbalest of flaming (70, 10, D) a +2 great mace of protection (72, 10, D) an uncursed staff of air (71, 17, D) an uncursed amulet of stasis (72, 17, D) a +0 arbalest 11 bolts of frost the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. a yaktaur skeleton (73, 17, D) a +0 arbalest 15 bolts a cursed -2 ring of evasion (71, 18, D) a +2 morningstar of venom (72, 18, D) a +0 arbalest 30 bolts the +7 glaive of Sunlight {chop, Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). (73, 18, D) an uncursed staff of cold (70, 20, D) a +0 arbalest 19 bolts (71, 24, D) a boulder beetle corpse (72, 24, D) a bolt (71, 27, D) a +2 battleaxe of flaming (72, 27, D) a +2 robe (still there?) a +2 robe (still there?) (73, 27, D) a book of Callings (71, 28, D) an uncursed ring of protection from cold (72, 28, D) the Incunabulum of Igneous Arcane Weapons (still there?) Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Throw Frost Conjuration/Ice 2 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Spellforged Servitor Conjuration/Summoning 7 the Incunabulum of Igneous Arcane Weapons (still there?) Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Throw Frost Conjuration/Ice 2 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Spellforged Servitor Conjuration/Summoning 7 (73, 28, D) a +2 falchion of electrocution