dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a scroll of brand weapon a +1 chain mail of magic resistance (63, 1, D) a +2 ring mail of positive energy (67, 1, D) the +5 pair of gloves of Mevasijy {MR+ rCorr} It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (68, 1, D) a crystal ball of energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an uncursed staff of summoning (75, 2, D) the +9 glaive of Kluthren {freeze, rElec rC+ MR+ Str+4 Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (74, 4, D) a +0 rapier a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (72, 9, D) a +0 dagger a +0 robe a +2 chain mail of cold resistance (62, 10, D) a plain deck of defence (70, 10, D) a +0 dagger a +0 robe (71, 10, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (72, 10, D) a +0 flail a +2 chain mail of cold resistance (61, 17, D) a +5 lajatang of electrocution an orc corpse (63, 17, D) an uncursed ring of flight (64, 17, D) a +0 leather armour (71, 17, D) a book of Summonings a book of Maledictions a book of Battle a book of Geomancy the cursed -3 leather armour of Too Many Cooks {Contam rF+ Int+5} It affects your intelligence (+5). It protects you from fire. It causes magical contamination when unequipped. It has a curse placed upon it. (72, 17, D) an ornate deck of wonders (73, 17, D) a book of Flames (62, 18, D) a +0 hand axe the +9 falchion "Priediw" {flame, rElec rN+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. (64, 18, D) an uncursed amulet of guardian spirit (71, 18, D) the Guide on Captivating Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Spectral Weapon Hexes/Charms 3 c - Cause Fear Hexes 4 d - Bolt of Fire Conjuration/Fire 6 e - Bolt of Cold Conjuration/Ice 6 (72, 18, D) the Tome of Dislocation Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Force Lance Conjuration/Translocation 4 (73, 18, D) a +4 war axe of flaming (63, 19, D) a +0 battleaxe a +0 plate armour (63, 20, D) a +0 battleaxe a +0 chain mail an orc skeleton (63, 22, D) a cursed -2 glaive a +0 plate armour a +0 battleaxe a +3 plate armour (61, 27, D) the Compendium of Frigorific Aid Spells Type Level a - Repel Missiles Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Control Teleport Charms/Translocation 4 e - Simulacrum Ice/Necromancy 6 (62, 27, D) a +2 vampiric broad axe (63, 27, D) a scroll of brand weapon a book of Beasts an uncursed amulet of warding a wand of draining (0) 2 scrolls of fear 7 scrolls of fog 20 stones a +4 battleaxe of venom (64, 27, D) Sif Muna's Disquisition on Feathers and Battle Magic Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Airstrike Air 4 d - Lightning Bolt Conjuration/Air 5 e - Poisonous Cloud Conjuration/Poison/Air 6 a +4 dagger of venom (71, 27, D) the Papyrus of Protection and Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shroud of Golubria Charms/Translocation 2 c - Inner Flame Hexes/Fire 3 d - Spectral Weapon Hexes/Charms 3 e - Excruciating Wounds Charms/Necromancy 5 f - Fireball Conjuration/Fire 5 (72, 27, D) a book of Death (73, 27, D) a +2 shortbow of freezing (62, 28, D) the +9 dire flail "Raophaut" {crush, rF+ MR++ Str-4 Int+6} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+6). It protects you from fire. It affects your resistance to hostile enchantments. (63, 28, D) a phial of floods an uncursed amulet of stasis (64, 28, D) a phial of floods (59, 37, D) Sif Muna's Handbook of Flying Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Irradiate Conjuration/Transmutation 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Bolt of Cold Conjuration/Ice 6 (60, 37, D) an uncursed amulet of guardian spirit (61, 37, D) an uncursed amulet of the gourmand (62, 37, D) a +2 war axe of venom (63, 37, D) a +1 scimitar of slicing (69, 37, D) a scroll of brand weapon (70, 37, D) the amulet "Primoel" {Ward rC++ rN+ Int-4 Slay+2} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from cold. It protects you from negative energy. a +0 dagger 5 tomahawks a +0 ring mail an orc corpse (71, 37, D) a +1 vampiric hand axe a +0 club (72, 37, D) a book of Cantrips (73, 37, D) a +0 morningstar of protection a +0 short sword (59, 38, D) a +2 trident of flaming (60, 38, D) a book of Party Tricks (61, 38, D) the Compendium of Augmentations and the Birds Spells Type Level a - Infusion Charms 1 b - Sure Blade Hexes/Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Regeneration Charms/Necromancy 3 e - Lightning Bolt Conjuration/Air 5 f - Deflect Missiles Charms/Air 6 (62, 38, D) an uncursed amulet of resist mutation (63, 38, D) a +2 troll leather armour (70, 38, D) a +0 dagger a +0 robe a book of Beasts (71, 38, D) a +0 short sword (72, 38, D) a +0 glaive a +0 chain mail a +2 ring mail of fire resistance (73, 38, D) a +0 leather armour a +2 robe of the Archmagi (58, 40, D) an orb spider corpse (71, 42, D) a +0 flail a +0 plate armour an orc skeleton