dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) the +3 flail of Profit {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (63, 1, D) an uncursed staff of conjuration (67, 1, D) an uncursed staff of power (68, 1, D) the +1 robe "Gaticafa" {Regen+ Stlth+} It increases your rate of regeneration. It makes you more stealthy. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +0 trident 8 tomahawks the +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (75, 2, D) a +0 trident 5 tomahawks a +5 short sword of electrocution (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a book of the Sky (63, 9, D) a +2 storm dragon armour (70, 9, D) a +0 dagger a +0 robe the +10 long sword "Blidwain" {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (71, 9, D) a +0 club a +0 mace (62, 10, D) a +3 scale mail of poison resistance (70, 10, D) a +0 hand axe (71, 10, D) a +0 trident a +0 leather armour (59, 17, D) a scroll of brand weapon 2 scrolls of fear 7 scrolls of fog (62, 17, D) a +1 rapier of speed (64, 17, D) a +1 shortbow of flaming (71, 17, D) a cursed -3 trident 4 tomahawks the +2 leather armour of Darkness {rN+ Regen+ Int+2} It affects your intelligence (+2). It protects you from negative energy. It increases your rate of regeneration. (72, 17, D) a +4 quick blade (73, 17, D) an uncursed staff of air (62, 18, D) the -12 chain mail of Shruiche {rPois rC+ MR- Dex+2} It affects your dexterity (+2). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (71, 18, D) a +5 battleaxe (72, 18, D) a +3 quarterstaff of protection (73, 18, D) a crystal ball of energy (73, 21, D) a cursed +0 trident (72, 24, D) 2 tomahawks (61, 27, D) a +0 arbalest (still there?) a scroll of brand weapon (still there?) (62, 27, D) a plain deck of summoning (63, 27, D) a plain deck of changes (64, 27, D) a +0 double sword of flaming (71, 27, D) an uncursed staff of power (72, 27, D) a plain deck of defence a komodo dragon skeleton (73, 27, D) an uncursed staff of fire (63, 28, D) a +0 arbalest (still there?) an uncursed ring of teleport control (still there?) (64, 28, D) a +0 long sword (still there?) a +0 plate armour (still there?) (71, 28, D) an uncursed staff of air (72, 28, D) a +2 hand axe of freezing (73, 28, D) a +0 cloak of magic resistance (61, 32, D) a +0 dagger of pain (unseen) (63, 34, D) 2 large rocks a bolt