dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 halberd of pain (62, 1, D) the cursed -1 rapier "Struej" {freeze, +Fly rElec rC-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. It has a curse placed upon it. (63, 1, D) a +0 scimitar of protection (67, 1, D) a lantern of shadows (69, 1, D) a steam dragon hide a book of Flames (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a plain deck of wonders (75, 2, D) a +2 pair of gloves of strength (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 trident (62, 3, D) a +0 trident 4 tomahawks (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (61, 4, D) a +0 trident (62, 4, D) a cursed -3 trident (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 6, D) 2 throwing nets 2 tomahawks (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of air (62, 9, D) a +2 robe of fire resistance (63, 9, D) a book of the Dragon (71, 9, D) a +3 great sword of holy wrath (62, 10, D) a +3 plate armour of positive energy (69, 10, D) a cursed -2 giant club a +0 giant club (70, 10, D) a +0 giant club an uncursed staff of fire (71, 10, D) a +0 giant club a +0 giant spiked club (72, 10, D) the cursed -2 fire dragon armour of Praet {-Tele +Fly rElec rF++ rC- MP+9 Stlth-} It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). It lets you fly. It prevents most forms of teleportation. It makes you less stealthy. It has a curse placed upon it. (71, 17, D) a +0 pair of boots of running (72, 17, D) a book of Callings (71, 18, D) a +1 falchion of draining a +0 robe a +0 short sword (72, 18, D) a +4 dagger a cursed -1 robe a +0 buckler an uncursed ring of ice (72, 22, D) a +0 spear (73, 23, D) a +2 rapier of flaming a +0 robe (71, 27, D) the cursed +2 long sword of Xoodda Ribb {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It has a curse placed upon it. (72, 27, D) a +3 plate armour of fire resistance (73, 27, D) an uncursed staff of poison (71, 28, D) an uncursed staff of cold (72, 28, D) an uncursed ring of see invisible (73, 28, D) a scroll of acquirement (72, 32, D) a +0 spear (72, 33, D) a +0 short sword (still there?) a wolf corpse (still there?)