dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 flail a +0 leather armour a +1 antimagic war axe an orc skeleton (62, 1, D) a +4 halberd of protection (63, 1, D) a cursed -1 mace a +0 leather armour an uncursed staff of air (67, 1, D) a +3 scythe of flaming (69, 1, D) a lantern of shadows (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 flail a +0 whip a lantern of shadows (73, 2, D) a +0 scythe a +0 robe (75, 2, D) a +1 dagger of protection a +0 robe a +2 chain mail of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) a jackal skeleton (69, 3, D) a sheep skeleton (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a manual of Crossbows (62, 9, D) a book of Conjurations (63, 9, D) a phantom mirror (62, 10, D) the ring of Xeijeaq {rF++ MR- EV+2 Int+3 Dex+3} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+3). It affects your dexterity (+3). It greatly protects you from fire. It affects your resistance to hostile enchantments.