Dungeon Sprint DCSS version 0.16.2-12-gd0ad4c3 (webtiles) character file. 0 dscm the Digger (level 1, -9/11 HPs) Began as an Octopode Earth Elementalist on Sept 16, 2015. Was an Initiate of Vehumet. Mangled by a mummy (20 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:34 (49 turns). dscm the Digger (Octopode Earth Elementalist) Turns: 49, Time: 00:00:34 Health: -9/11 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 4 Int: 17 God: Vehumet [......] Gold: 0 SH: 24 Dex: 12 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . P - +6 shillelagh "Devastator" {shatter} rCold . . . Clarity . N - +18 shield of the gong {rElec rN+ MR+ EV-5} rNeg + . . SustAb . (helmet restricted) rPois . Gourm . (no amulet) rElec + Spirit . (no ring) rCorr . Warding . (no ring) rMut . NoTele + (no ring) MR +.... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: somewhat resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand weapons M - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). O - the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} (You found it in the Dungeon) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. P - the +6 shillelagh "Devastator" (weapon) {shatter} (You found it in the Dungeon) Missiles b - 20 stones (quivered) Armour N - the +18 shield of the gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical staves D - an uncursed staff of energy Jewellery F - a +6 ring of dexterity G - a +6 ring of dexterity H - a +6 ring of intelligence I - a +6 ring of intelligence J - a +6 ring of strength K - a +6 ring of strength Magical devices y - a wand of disintegration (7) A - a wand of fire (5) B - a wand of cold (5) C - a wand of draining (5) Scrolls j - 4 scrolls of blinking q - 4 scrolls of amnesia r - 3 scrolls of recharging s - 7 scrolls of fog t - a scroll of holy word u - 5 scrolls of identify v - 5 scrolls of remove curse w - 2 scrolls of fear Potions c - 2 potions of brilliance e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 3 potions of berserk rage k - 2 potions of invisibility l - 2 potions of restore abilities m - 4 potions of resistance n - a potion of experience o - 5 potions of agility p - 5 potions of might Books d - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Stone Arrow Conjuration/Earth 3 e - Petrify Transmutation/Earth 4 f - Lee's Rapid Deconstruction Earth 5 Miscellaneous E - a crystal ball of energy L - a disc of storms Comestibles a - 5 bread rations x - 42 fruits z - 4 meat rations Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.0 Spellcasting Level 1.0 Transmutations * Level 3.0 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ##.... 38% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History You curl up in front of the altar of Vehumet. Vehumet welcomes you! Your surroundings seem different! Welcome to arena 1. A mummy and a skeleton come into view. Found two items. You block the bat skeleton's attack. GONNNNG! You block the bat skeleton's attack. GONNNNG! The bat skeleton hits you but does no damage. You completely miss the mummy. Your grab misses the mummy. You squeeze the mummy. The mummy is moderately damaged. You block the bat skeleton's attack. GONNNNG! You block the bat skeleton's attack. GONNNNG! The bat skeleton barely misses you. The mummy hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.M.Z.▓ ▓..@..▓ ▓.....▓ ▓.....▓ ▓▓▓▓▓▓▓ You could see a mummy and a bat skeleton. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm, the Octopode Earth Elementalist, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 2 | D | Found a sparkling altar of Nemelex Xobeh. 2 | D | Found a basalt altar of Yredelemnul. 2 | D | Found a deep blue altar of Sif Muna. 2 | D | Found a radiant altar of Vehumet. 9 | D | Found a bloodstained altar of Trog. 31 | D | Found a shimmering altar of Xom. 38 | D | Became a worshipper of Vehumet 46 | D | Entered arena 1. 49 | D | Mangled by a mummy Action || total -------------------------++------- Melee: Shillelagh || 1