dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +2 hunting sling of flaming (63, 1, D) a +0 troll leather armour (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of air (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 mace a +0 ring mail (63, 9, D) a +0 dagger (70, 9, D) a disc of storms (71, 9, D) a +0 halberd of venom (72, 9, D) an uncursed staff of conjuration (63, 10, D) a +0 dagger (70, 10, D) a +4 blowgun (72, 10, D) a +1 shortbow of velocity (61, 16, D) a +0 longbow (unseen) (62, 17, D) a +0 dagger a +0 ring mail the +3 cloak of Flash {+Fly EV+4} It affects your evasion (+4). It lets you fly. (63, 17, D) Tauffest's Catalogue of Shifting Earth Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Statue Form Transmutation/Earth 6 d - Shatter Earth 9 a book of Envenomations the Disquisition on the Lucky Snowflakes Spells Type Level a - Freeze Ice 1 b - Flight Charms/Air 3 c - Ozocubu's Armour Charms/Ice 3 d - Control Teleport Charms/Translocation 4 e - Throw Icicle Conjuration/Ice 4 f - Ice Form Ice/Transmutation 4 the Guide on Beguiling Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confusing Touch Hexes 2 d - Mass Confusion Hexes 6 e - Darkness Hexes 7 a book of Spatial Translocations a book of Death a book of Necromancy a book of Battle a book of Control a book of Geomancy the Incunabulum of Dislocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Portal Projectile Translocation 3 c - Teleport Other Translocation 3 d - Summon Forest Summoning/Translocation 5 (64, 17, D) a book of Air (71, 17, D) a plain deck of defence (72, 17, D) a book of Callings (73, 17, D) a +3 ring of strength (62, 18, D) a +0 long sword (63, 18, D) a +0 long sword a +0 ring mail a +0 buckler a book of Necromancy (64, 18, D) an uncursed staff of wizardry (71, 18, D) a cursed +3 flail a +0 robe the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (72, 18, D) a wand of draining (0) a wand of cold (0) 2 scrolls of fear 7 scrolls of fog 20 stones a plain deck of summoning a necrophage corpse (skeletalised by now) (62, 21, D) a +0 short sword a +2 ring mail of fire resistance (72, 22, D) a necrophage corpse (skeletalised by now) (63, 23, D) a +1 rapier of venom (64, 24, D) a +0 rapier (61, 27, D) the +5 whip of Conscience {slash, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (62, 27, D) Vehumet's Collected Works on Cloudy Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 (63, 27, D) a +3 ring of strength (71, 27, D) a +0 trident (72, 27, D) a +2 hunting sling of flaming (62, 28, D) a +0 robe of cold resistance (64, 28, D) a sack of spiders (71, 28, D) a +1 falchion of protection (72, 28, D) a +1 ring of evasion (73, 28, D) a +5 plate armour of ponderousness (62, 31, D) a +0 mace (60, 37, D) a +0 centaur barding of fire resistance (61, 37, D) the cursed -5 scale mail of Limited Liability {MR- Regen+ rCorr Str+5 Int-4} It affects your strength (+5). It affects your intelligence (-4). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It protects you from acid and corrosion. It has a curse placed upon it. (62, 37, D) an uncursed staff of cold (69, 37, D) a +2 robe of positive energy (70, 37, D) a +4 vampiric hand axe (73, 37, D) an uncursed ring of protection from magic (60, 38, D) a book of Necromancy (61, 38, D) a +0 centaur barding of cold resistance (62, 38, D) a +0 quarterstaff (71, 38, D) a yak skeleton a wolf skeleton (72, 38, D) a stone of tremors (inert) (73, 38, D) a quokka corpse