dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 antimagic glaive a +0 scale mail a +0 dagger (62, 1, D) a +0 robe a +0 dagger (63, 1, D) a +4 shortbow of velocity (67, 1, D) an uncursed staff of energy (68, 1, D) a +2 flail of protection (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +1 morningstar of draining a +0 chain mail a +0 club (73, 2, D) the cursed -1 plate armour of the Wasteland {rPois Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (75, 2, D) an uncursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a +1 dagger of venom a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a plain deck of summoning (63, 9, D) a +1 ring mail of fire resistance (72, 9, D) a +1 large shield of protection (62, 10, D) a +2 rapier of flaming (70, 10, D) the cursed -1 falchion of Somewhere Else {slice, rC- rN+ Str+2 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (72, 10, D) the +6 dagger of Qivvappomabb {freeze, rElec MP+9 Dex-5 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-5). It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. (61, 17, D) a +0 dagger (63, 17, D) a lantern of shadows (64, 17, D) a +0 helmet of see invisible (71, 17, D) a +2 mace of protection (72, 17, D) an uncursed staff of earth (62, 18, D) a +0 long sword (63, 18, D) a +2 robe of cold resistance (64, 18, D) an ornate deck of changes (71, 18, D) a +2 greatsling of flaming (63, 20, D) a +3 rod of clouds (13/13) (62, 22, D) a cursed +0 halberd (unseen) (62, 23, D) the +9 flail of Kujiucs {flame, MR+ Int+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It enhances your eyesight. (unseen) (62, 24, D) a +0 flail (unseen) (72, 27, D) the +6 shillelagh "Devastator" {shatter} 20 stones a disc of storms (71, 28, D) an uncursed ring of teleport control an adder skeleton (72, 28, D) a +3 hand crossbow of flaming (73, 28, D) a +0 hand axe a +0 robe an uncursed amulet of stasis (72, 32, D) a black mamba skeleton (72, 33, D) a black mamba skeleton