Dungeon Sprint DCSS version 0.16.2-12-gd0ad4c3 (webtiles) character file. 5 dscm the Magician (level 1, -1/15 HPs) Began as a Gargoyle Wizard on Sept 11, 2015. Shot with an arrow by a centaur (2 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:24 (148 turns). dscm the Magician (Gargoyle Wizard) Turns: 148, Time: 00:00:25 Health: -1/15 AC: 4 Str: 15 XL: 1 Next: 80% Magic: 5/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 1 memorised, 7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg + . . SustAb . (no shield) rPois ∞ Gourm . b - +0 hat rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking, very quick, not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a bread ration Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 4.0 Spellcasting * Level 2.1 Conjurations Level 0.8 Summonings Level 0.8 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 8% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. You are immune to poison. Your stone body is very resilient (AC +2). You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Things that are here: a bat corpse; a hobgoblin corpse; a bat corpse There is an open door to the Dungeon here. You start resting. Magic restored. You start resting. HP restored. You open the door. 2 bats, a rat, a centaur and a phantom come into view. The centaur shouts! The centaur wields a runed shortbow. It is covered in frost. The centaur shoots an arrow. The arrow hits you. The arrow freezes you. Drink which item? (? for menu, Esc to quit) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The arrow freezes you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +bbrWc'@....'†...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a phantom, a centaur, 2 bats and a rat. Vanquished Creatures An ooze (D) A hobgoblin (D) 3 bats (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm, the Gargoyle Wizard, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 35 | D | Reached skill level 4 in Spellcasting 147 | D | Noticed a phantom 147 | D | Noticed a centaur 148 | D | Shot with an arrow by a centaur Action || total -------------------------++------- Melee: Unarmed || 20 Cast: Magic Dart || 6 Use: Potion || 2