dscm Level 1 of the Dungeon (0, 0, D:1) a cursed -2 whip a kobold corpse (skeletalised by now) (-1, 2, D:1) a cursed -3 club (4, 8, D:1) a giant newt corpse (skeletalised by now) (7, 8, D:1) a +0 club (19, 22, D:1) a goblin corpse (skeletalised by now) (2, 26, D:1) a +0 pair of gloves Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 leather armour of Divine Intervention {MR+} (1460 gold) It affects your resistance to hostile enchantments. the +0 pair of gloves of Worch {rF++ rN+ Dex+4} (4160 gold) It affects your dexterity (+4). It greatly protects you from fire. It protects you from negative energy. the ring "Triqeem" {Str+3 Int+2} (2080 gold) [ring of intelligence] It affects your strength (+3). It affects your intelligence (+2). the +1 hand axe of Exchange {freeze, Contam +Rage Int+7 Dex-2} (2580 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It affects your dexterity (-2). It lets you go berserk. It causes magical contamination when unequipped. (0, 0, D:2) a +0 flail (-4, 2, D:2) a quokka corpse Level 3 of the Dungeon (0, 0, D:3) 9 arrows of flame Level 4 of the Dungeon (0, 0, D:4) a +0 spear a gnoll corpse (-3, 1, D:4) a +0 spear (-6, 2, D:4) a scroll of remove curse (-3, 4, D:4) a stone (-8, 6, D:4) 7 gold pieces (-8, 7, D:4) a +0 whip