dscm the Dungeon [Shop] Megablao's Magic Scroll Boutique a scroll of torment (90 gold) a scroll of immolation (42 gold) a scroll of amnesia (42 gold) a scroll of magic mapping (42 gold) [Shop] Hiruahidd's Jewellery Shop an uncursed ring of sustain attributes (175 gold) an uncursed ring of ice (250 gold) a +2 ring of dexterity (75 gold) an uncursed ring of poison resistance (200 gold) a cursed ring of loudness (45 gold) an uncursed ring of protection from cold (250 gold) [Shop] Vutiepif's Antique Weapon Shop a +0 club (27 gold) a +0 whip (67 gold) a +1 longbow of flaming (121 gold) a +0 hunting sling (40 gold) a +0 spear (81 gold) a +0 club (27 gold) a +0 flail (94 gold) a +0 short sword (81 gold) (0, 0, D) a cursed +1 morningstar (still there?) a +0 giant spiked club (still there?) (6, 0, D) a +0 ring mail (7, 0, D) the +3 leather armour of Oddisu {rElec Str+7 Int-3} It affects your strength (+7). It affects your intelligence (-3). It insulates you from electricity. (8, 0, D) a +2 ring mail (11, 0, D) a +1 pair of boots (12, 0, D) a +2 ring mail (14, 0, D) a +1 battleaxe (15, 0, D) a +1 battleaxe (16, 0, D) a +1 demon blade of freezing (17, 0, D) a +5 blowgun (18, 0, D) the cursed +1 quarterstaff of Shrieking Terror {elec, rN+ Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from negative energy. It has a curse placed upon it. (19, 0, D) a +3 falchion of draining (20, 0, D) a +1 lajatang (21, 0, D) a +1 great mace (26, 0, D) an uncursed ring of poison resistance (-19, 2, D) a throwing net (-12, 2, D) a +0 long sword a throwing net a +0 ring mail (-20, 4, D) a +4 flail a +2 long sword of holy wrath a +4 scimitar of slicing a +2 scimitar of flaming the +1 long sword "Xafauzie" {antimagic, +Rage rC- MP-9 Int+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It makes you vulnerable to cold. It affects your magic capacity (-9). It lets you go berserk. (-17, 4, D) a +0 dagger a +0 robe (-16, 4, D) a +0 dagger a +0 robe (-15, 4, D) a +0 dagger a +0 robe (-12, 4, D) a -2 dagger a +2 robe a +1 ring mail of cold resistance a +3 chain mail a +4 dagger a +0 robe (-4, 4, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (-3, 4, D) a +0 dagger a +0 robe (-2, 4, D) a +0 dagger a +0 dagger of draining a +0 robe (0, 4, D) a +0 dagger a +0 robe a +0 dagger a cursed +0 robe a +0 dagger of venom a +0 robe (7, 4, D) a +0 dagger a +0 robe (8, 4, D) a +0 mace a +0 chain mail a +0 dagger (9, 4, D) a +0 flail a +0 scale mail a +0 dire flail (10, 4, D) a +0 great sword a +0 chain mail (11, 4, D) a +0 dire flail a +0 chain mail a cursed +0 hand axe a +0 chain mail (12, 4, D) a +0 battleaxe a +0 plate armour (13, 4, D) a +0 scimitar a +0 plate armour (14, 4, D) a +0 battleaxe of chopping a +0 chain mail a book of Burglary (18, 4, D) a +0 dagger a +0 leather armour a +0 whip a +0 leather armour a +0 club a +0 scale mail (19, 4, D) a +0 club a +0 halberd a +0 plate armour (20, 4, D) a +0 club a +0 chain mail a +2 dagger of venom a +0 robe (21, 4, D) a cursed -3 club a +0 club a +0 hand axe (22, 4, D) a +0 hand axe a +0 chain mail (-16, 6, D) Sif Muna's Further Progress in Theurgy Spells Type Level a - Warp Weapon Charms/Translocation 5 b - Fireball Conjuration/Fire 5 c - Venom Bolt Conjuration/Poison 5 d - Agony Necromancy 5 e - Phase Shift Translocation 5 f - Blade Hands Transmutation 5 a +0 robe (23, 6, D) 2 potions of degeneration a +0 rapier a +0 leather armour (-24, 8, D) a +0 short sword a +0 pair of gloves a +0 helmet a +0 hat (-22, 8, D) a +0 naga barding (0, 8, D) Sif Muna's Reference Book on the Entourage Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Ice Beast Ice/Summoning 4 c - Summon Lightning Spire Summoning/Air 4 d - Dragon's Call Summoning 9 (-22, 12, D) a +2 dagger of venom (-14, 12, D) a +0 dagger a +0 dagger a +0 robe (-13, 12, D) a +1 shortbow of flaming 19 arrows (-10, 12, D) a +0 giant spiked club a +1 scale mail (-7, 12, D) a +4 quarterstaff of speed a +2 dire flail of venom a +1 broad axe of freezing a +2 rapier of venom (26, 12, D) a +0 short sword (27, 12, D) a +0 flail a +0 leather armour (32, 12, D) a +0 club