dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a scroll of brand weapon 20 stones (63, 1, D) an uncursed staff of air (67, 1, D) a +2 hand axe of pain (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +5 morningstar of protection (73, 2, D) a box of beasts (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 6, D) Lehudib's Handbook of the Rocks and Changing Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Lee's Rapid Deconstruction Earth 5 d - Iron Shot Conjuration/Earth 6 e - Statue Form Transmutation/Earth 6 (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 dagger a +1 greatsling of evasion (62, 9, D) an ornate deck of defence (63, 9, D) a +0 long sword (70, 9, D) an uncursed staff of cold (71, 9, D) a +6 hand axe of electrocution (72, 9, D) a book of Dreams (62, 10, D) a +2 scimitar of distortion a +0 leather armour a +0 rapier a +0 leather armour a +2 hand axe of freezing (72, 10, D) a +1 shortbow of freezing (62, 14, D) Sif Muna's Compendium of Dusty Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Blade Hands Transmutation 5 e - Iron Shot Conjuration/Earth 6 (71, 14, D) Sif Muna's Collected Works on Noxious Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Stoneskin Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Hydra Form Transmutation 6 (61, 17, D) a box of beasts (62, 17, D) a +1 rapier of protection (63, 17, D) a sack of spiders (64, 17, D) Sif Muna's Almanac of the Snowflakes Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ice Form Ice/Transmutation 4 e - Metabolic Englaciation Hexes/Ice 5 f - Freezing Cloud Conjuration/Ice/Air 6 (71, 17, D) a +1 short sword of flaming (72, 17, D) a +2 morningstar of freezing (73, 17, D) an uncursed staff of power (62, 18, D) a +1 robe of the Archmagi (63, 18, D) a +2 helmet of intelligence (71, 18, D) an uncursed ring of protection from cold (72, 18, D) a +1 scale mail of positive energy (73, 18, D) an uncursed staff of air (75, 24, D) a book of Beasts (61, 27, D) a +2 vampiric dagger (62, 27, D) a +3 long sword of holy wrath (63, 27, D) a plain deck of summoning (65, 27, D) the +3 plate armour of Minor Irritation {Dex+2} It affects your dexterity (+2). (71, 27, D) the +4 ring mail of Hedging {Regen+ Str+4} It affects your strength (+4). It increases your rate of regeneration. (72, 27, D) an uncursed staff of air (62, 28, D) a +1 war axe of electrocution (63, 28, D) the cursed +0 helmet of Xaliel {rPois} It protects you from poison. It has a curse placed upon it. (64, 28, D) a disc of storms (71, 28, D) an uncursed staff of conjuration (72, 28, D) a +2 shortbow of freezing (73, 28, D) a +3 flail of crushing (49, 37, D) a book of Death (50, 37, D) a book of Callings (51, 37, D) a manual of Earth Magic (52, 37, D) a +1 leather armour of positive energy (53, 37, D) a +3 hunting sling of evasion (54, 37, D) a +3 leather armour of fire resistance (60, 37, D) a cursed -3 ring of dexterity (61, 37, D) a +0 scimitar of holy wrath (62, 37, D) a +3 mace of protection (63, 37, D) a +2 double sword of flaming (69, 37, D) the +7 chain mail of Vivozoe {Str+5 Dex+3} It affects your strength (+5). It affects your dexterity (+3). (70, 37, D) a +1 lajatang of protection (71, 37, D) a +6 ring of strength (72, 37, D) an uncursed staff of power (74, 37, D) a +5 rod of destruction (9/9) (49, 38, D) a +3 shortbow of velocity (50, 38, D) the Incunabulum of Dark Magic and Ice Spells Type Level a - Freeze Ice 1 b - Animate Skeleton Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Metabolic Englaciation Hexes/Ice 5 e - Agony Necromancy 5 f - Simulacrum Ice/Necromancy 6 (51, 38, D) a book of Clouds (52, 38, D) an uncursed staff of summoning (53, 38, D) the cursed +0 pair of gloves "Xugheh" {MR++} It affects your resistance to hostile enchantments. It has a curse placed upon it. (59, 38, D) an uncursed ring of protection from fire (60, 38, D) a Grand Grimoire (61, 38, D) a +0 mace of protection (62, 38, D) a +2 hand crossbow of freezing (63, 38, D) an uncursed amulet of guardian spirit (70, 38, D) a +2 spear of venom (71, 38, D) a +3 ring mail of cold resistance (72, 38, D) the +11 great mace of Tirorheb {drain, *Corrode +Blink rC+ MR++} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. It may corrode your equipment when you take damage. (73, 38, D) a +1 dagger of speed a necrophage corpse (skeletalised by now) (59, 40, D) a +6 ring of strength a +6 ring of dexterity (61, 43, D) Ehias's Almanac of Dusty Moulding Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 3 d - Petrify Transmutation/Earth 4 e - Hydra Form Transmutation 6