dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of summoning (67, 1, D) a +2 quarterstaff of chaos a +0 cloak (69, 1, D) a scroll of brand weapon the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you to nearby monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a crystal ball of energy (68, 2, D) a +2 dagger of protection a +0 robe (73, 2, D) a +1 falchion of protection (75, 2, D) a +1 hunting sling of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (60, 3, D) a +0 dagger of protection a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a +0 scythe a +0 robe (68, 4, D) a +0 rapier a +0 leather armour (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 5, D) a +0 dire flail a +1 leather armour of magic resistance (63, 5, D) a +0 scimitar of electrocution a +0 robe a cursed -3 ring of evasion (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a scroll of brand weapon an uncursed ring of protection from magic (63, 9, D) a Fen Folio (71, 9, D) the +11 flail "Voinkuots" {elec, rC+ Str+2 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from cold. It lets you see invisible. (72, 9, D) Ydghotifuec's Guide on Execration and Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Slow Hexes 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Spectral Weapon Hexes/Charms 3 e - Sticky Flame Conjuration/Fire 4 f - Silence Hexes/Air 5 (62, 10, D) an uncursed staff of power (70, 10, D) an uncursed ring of ice (72, 10, D) a box of beasts (70, 13, D) a +2 short sword of speed a +0 robe a +0 buckler (72, 13, D) a +0 dagger a cursed +0 robe a spriggan skeleton (62, 14, D) Sif Muna's Handbook of the Rocks Spells Type Level a - Sandblast Earth 1 b - Petrify Transmutation/Earth 4 c - Iron Shot Conjuration/Earth 6 d - Shatter Earth 9 (71, 14, D) a book of the Dragon (71, 17, D) a +2 falchion of electrocution (72, 17, D) a +3 ring of protection (73, 17, D) a cursed ring of loudness (71, 18, D) a +1 short sword of electrocution (72, 18, D) a +2 chain mail of cold resistance (73, 18, D) an uncursed staff of wizardry