dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +6 dagger of pain (62, 1, D) an ornate deck of wonders (63, 1, D) the Papyrus of Weightlessness Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 (67, 1, D) 2 scrolls of fear 7 scrolls of fog 20 stones a book of Conjurations (68, 1, D) the +1 robe of Trumpets {+Fly rF+ Int+3} It affects your intelligence (+3). It protects you from fire. It lets you fly. (69, 1, D) a sack of spiders (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a cursed staff of poison (73, 2, D) a +0 short sword of draining (75, 2, D) a +2 chain mail of cold resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 6, D) a book of Callings (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +2 lajatang of speed (62, 9, D) a plain deck of defence (63, 9, D) an uncursed staff of air (71, 9, D) the +6 great sword "Ycisilia" {vamp, Int+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). (72, 9, D) a +2 centaur barding of cold resistance (62, 10, D) a Fen Folio (72, 10, D) a Fen Folio (71, 13, D) a cursed -2 rapier a cursed -1 robe (61, 17, D) the +2 shield "Dyarruug" {rN+ Str+3 Stlth+} It affects your strength (+3). It protects you from negative energy. It makes you more stealthy. (62, 17, D) a plain deck of destruction (63, 17, D) a +3 plate armour of fire resistance (71, 17, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (62, 18, D) a +1 spear of piercing (63, 18, D) a +1 greatsling of flaming (64, 18, D) a book of Air (73, 18, D) an uncursed staff of poison (71, 22, D) an uncursed staff of cold (71, 23, D) Isadat's Volume of Earth Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Shatter Earth 9 (62, 27, D) a +3 arbalest of evasion (63, 27, D) the +6 quarterstaff of the Onslaught {flame, *Contam +Blink +Rage rElec Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It insulates you from electricity. It lets you blink. It lets you go berserk. It causes magical contamination when unequipped. (64, 27, D) an uncursed staff of air (71, 27, D) a +0 scale mail (72, 27, D) a +0 flail a +1 hunting sling of velocity (73, 27, D) a +0 dagger a +0 robe (62, 28, D) a disc of storms (64, 28, D) a book of Maledictions (71, 28, D) a cursed -1 dagger a +0 robe (72, 28, D) a +0 rapier of protection (71, 29, D) a +0 hand axe a +0 ring mail (72, 31, D) a +0 glaive a +0 chain mail (62, 32, D) an uncursed staff of conjuration (69, 37, D) a +2 falchion of holy wrath (70, 37, D) a +0 dagger (still there?) an uncursed staff of summoning (still there?) (71, 37, D) a +0 short sword (73, 37, D) a cursed +0 buckler (70, 38, D) an uncursed staff of air (71, 38, D) a +0 rapier (still there?) a +0 spear (still there?) (72, 38, D) the Guide on Displacement Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Warp Weapon Charms/Translocation 5 (73, 38, D) a crystal ball of energy