dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +2 dagger of speed (63, 1, D) an uncursed staff of air (67, 1, D) a +2 hand crossbow of evasion (69, 1, D) a +2 scale mail of fire resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a crystal ball of energy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits 4 bread rations 4 meat rations (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +4 giant spiked club (62, 9, D) a +5 great mace of draining (70, 9, D) a plain deck of defence (71, 9, D) a +4 plate armour of poison resistance (72, 9, D) a book of Transfigurations (62, 10, D) an uncursed staff of power (70, 10, D) a +2 scimitar of holy wrath (72, 10, D) an uncursed staff of energy (72, 13, D) an ugly thing corpse (skeletalised by now) (71, 14, D) Sif Muna's Papyrus of Damaging Cold Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Condensation Shield Ice 4 d - Summon Ice Beast Ice/Summoning 4 e - Glaciate Conjuration/Ice 9 (61, 17, D) a cursed staff of air (62, 17, D) a book of Unlife (63, 17, D) a book of Dreams (64, 17, D) a +0 scimitar of flaming (71, 17, D) the cursed +1 chain mail of Lukiumei {rC- Str+6 Dex+4} It affects your strength (+6). It affects your dexterity (+4). It makes you vulnerable to cold. It has a curse placed upon it. (72, 17, D) an uncursed staff of poison (62, 18, D) the cursed ring of Gehuskutt {rPois Str-2 Int+3} [ring of strength] It affects your strength (-2). It affects your intelligence (+3). It protects you from poison. It has a curse placed upon it. (63, 18, D) the +2 scale mail of Boupriel {-Tele rElec rPois} It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (64, 18, D) the +2 triple crossbow of Prudence {flame, rElec Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It insulates you from electricity. (71, 18, D) a +2 falchion of holy wrath (72, 18, D) an uncursed staff of power (71, 20, D) a +0 trident 5 tomahawks of dispersal (72, 20, D) a +0 trident (73, 20, D) a +0 trident a merfolk corpse (62, 22, D) a fire drake corpse (63, 23, D) a hell hog corpse (64, 23, D) a fire drake corpse (72, 23, D) 2 throwing nets (63, 24, D) a book of Power (71, 27, D) a plain deck of changes (72, 27, D) the cursed +1 blowgun "Orb Guardian's Bane" {speed, rN+++ Str-4 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (-4). It renders you almost immune to negative energy. It makes you more stealthy. It has a curse placed upon it. (73, 27, D) an uncursed staff of death (71, 28, D) a +1 plate armour of fire resistance (72, 28, D) the +10 plate armour "Ejuiry" {Stlth+} It makes you more stealthy. (73, 28, D) a plain deck of wonders (73, 31, D) a +0 glaive a ball python corpse (71, 32, D) a +2 long sword of electrocution (72, 32, D) a naga skeleton