dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 trident of piercing (62, 1, D) an uncursed staff of air (63, 1, D) a +4 blowgun (67, 1, D) a sack of spiders (69, 1, D) a legendary deck of summoning (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +9 long sword "Cetirup" {venom, *Contam *Drain rN+++ MR+} It poisons the flesh of those it strikes. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It causes draining when unequipped. (75, 2, D) a +1 long sword of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +1 mace of protection (70, 10, D) a cursed amulet of inaccuracy (62, 17, D) the +5 long sword of Conscience {holy, +Inv rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It lets you turn invisible. (63, 17, D) a +6 ring of dexterity a +6 ring of dexterity (64, 17, D) a cursed -3 shortbow (71, 17, D) an uncursed staff of summoning (63, 18, D) the +3 greatsling "Qush" {flame, -Tele rElec rF+ Int-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It protects you from fire. It insulates you from electricity. It prevents most forms of teleportation. (64, 18, D) a phantom mirror (71, 18, D) a +1 short sword of venom (72, 18, D) a +2 hunting sling of velocity (73, 18, D) the +4 scimitar "Nurchoute" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (63, 19, D) a +0 arbalest 10 bolts (64, 19, D) the +6 shortbow "Nuiklas" {velocity, Int+2} Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). 17 arrows (60, 20, D) a +0 shortbow 9 arrows (61, 20, D) a large rock an arrow (62, 20, D) a +0 shortbow 12 arrows (63, 21, D) a +0 shortbow 20 arrows (63, 22, D) a +0 shortbow 16 arrows of frost (63, 24, D) Sif Muna's Catalogue of Hexes Spells Type Level a - Confusing Touch Hexes 2 b - Slow Hexes 2 c - Leda's Liquefaction Hexes/Earth 4 d - Summon Mana Viper Hexes/Summoning 5 e - Invisibility Hexes 6 a +6 ring of strength a +6 ring of strength 2 large rocks 3 bolts 8 arrows (72, 24, D) Xotruviq's Disquisition on the Mutagenic Rocks Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Lee's Rapid Deconstruction Earth 5 e - Iron Shot Conjuration/Earth 6 (61, 27, D) the +1 spear of Gallantry {pierce, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. a +0 shortbow 22 arrows a centaur corpse (skeletalised by now) (62, 27, D) the Guide on Unstable Enchantment Spells Type Level a - Passwall Transmutation/Earth 3 b - Silence Hexes/Air 5 c - Mass Confusion Hexes 6 d - Hydra Form Transmutation 6 (63, 27, D) 4 large rocks an uncursed staff of energy (64, 27, D) 5 large rocks a +2 scale mail of magic resistance (65, 27, D) a legendary deck of changes (71, 27, D) an uncursed staff of poison (73, 27, D) an uncursed staff of conjuration (61, 28, D) a +0 arbalest 18 bolts (62, 28, D) an uncursed staff of earth a +0 shortbow 23 arrows (63, 28, D) an uncursed staff of conjuration a +0 arbalest 17 bolts (64, 28, D) 5 large rocks the +1 chain mail of Leinul {rElec Int-2 Dex+5} It affects your intelligence (-2). It affects your dexterity (+5). It insulates you from electricity. (65, 28, D) a +0 arbalest 13 bolts (72, 28, D) a +0 trident (73, 28, D) the cursed +1 falchion of Hykluine {venom, *Confuse rF++ rC+ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It greatly protects you from fire. It protects you from cold. It may confuse you when you take damage. It has a curse placed upon it. (72, 29, D) a +0 war axe of chopping (71, 33, D) a +0 flail a +1 blowgun of evasion (63, 34, D) a bolt Sif Muna's Volume of Talismans Spells Type Level a - Infusion Charms 1 b - Warp Weapon Charms/Translocation 5 c - Ring of Flames Charms/Fire 7 (72, 34, D) Sif Muna's Compendium of Clay and Changing Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Shatter Earth 9 20 stones (49, 37, D) a +2 hand crossbow of velocity (50, 37, D) a +2 antimagic battleaxe (51, 37, D) a +10 plate armour of ponderousness (52, 37, D) an uncursed ring of stealth (53, 37, D) a +1 short sword of speed (54, 37, D) an uncursed ring of ice (58, 37, D) a +4 spear 18 javelins a +0 leather armour (59, 37, D) a book of Hinderance (60, 37, D) a book of Death (61, 37, D) a plain deck of wonders (63, 37, D) a plain deck of escape (69, 37, D) a plain deck of defence (70, 37, D) the +10 blowgun "Gatyih" {speed, rElec rC++ Dex-5} Attacks with this weapon are significantly faster. It affects your dexterity (-5). It greatly protects you from cold. It insulates you from electricity. (71, 37, D) Cietac's Collected Works on Enhancements Spells Type Level a - Song of Slaying Charms 2 b - Spectral Weapon Hexes/Charms 3 c - Ring of Flames Charms/Fire 7 a cursed +0 trident 8 tomahawks (72, 37, D) the amulet of Fixzucekhe {Stasis Str+3} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+3). (73, 37, D) an uncursed staff of wizardry (49, 38, D) a +2 hand axe of electrocution (50, 38, D) 3 large rocks (still there?) a +0 short sword of holy wrath (still there?) (51, 38, D) the ring of Xaresche {+Fly Int+5} [ring of flight] It affects your intelligence (+5). It lets you fly. (52, 38, D) an uncursed ring of protection from cold (53, 38, D) 4 large rocks (still there?) the ring "Toegohosh" {MP+9 Int+6 Dex-3} (still there?) [ring of magical power] It affects your intelligence (+6). It affects your dexterity (-3). It affects your magic capacity (+9). (59, 38, D) a +2 vampiric dagger (60, 38, D) a +5 rapier of venom a +0 robe a +1 rapier of freezing a +0 robe a +1 chain mail of fire resistance (61, 38, D) a +0 trident a +4 blowgun 4 tomahawks a merfolk corpse (62, 38, D) 5 large rocks (63, 38, D) a +2 dagger of pain (70, 38, D) a +1 great sword of flaming (71, 38, D) a +0 trident (72, 38, D) a +0 robe a +0 shortbow 9 arrows (73, 38, D) an uncursed ring of positive energy (74, 38, D) a +0 trident 2 throwing nets (53, 39, D) a cursed +0 war axe (unseen) (60, 39, D) a +0 rapier of venom a +0 robe a merfolk corpse (71, 39, D) a +4 mace of holy wrath 6 tomahawks (50, 40, D) a +0 long sword (unseen) (59, 40, D) a +0 trident (51, 41, D) a cursed -3 halberd (unseen) (57, 41, D) Sif Muna's Papyrus of Boosts and Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Shroud of Golubria Charms/Translocation 2 c - Swiftness Charms/Air 2 d - Ozocubu's Armour Charms/Ice 3 e - Silence Hexes/Air 5 f - Deflect Missiles Charms/Air 6 Esusew's Reference Book on Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Static Discharge Conjuration/Air 3 c - Fulminant Prism Conjuration/Hexes 4 a tomahawk a javelin (50, 44, D) a shadow dragon corpse (51, 44, D) Sif Muna's Catalogue of Necromancy Spells Type Level a - Bolt of Draining Conjuration/Necromancy 5 b - Cigotuvi's Embrace Necromancy 5 c - Death Channel Necromancy 6 Sif Muna's Guide on the Voyage Spells Type Level a - Blink Translocation 2 b - Teleport Other Translocation 3 c - Controlled Blink Translocation 7 d - Disjunction Translocation 8 a book of Callings Sif Muna's Catalogue of Attacks and Heat Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Fire Conjuration/Fire 6 Sif Muna's Tome of Damaging Good Luck Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Warp Weapon Charms/Translocation 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (71, 44, D) an uncursed ring of ice Sif Muna's Disquisition on Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Venom Bolt Conjuration/Poison 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 the ring of the Firefly {Fire rElec MR++ Int-3 Stlth+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (-3). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. an uncursed staff of energy