Dungeon Sprint DCSS version 0.17-a0-1769-g54adf96 (webtiles) character file. 5 dscm the Magician (level 1, -2/15 HPs) Began as a Gargoyle Wizard on Sept 7, 2015. Splashed by a jelly's acid (5 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:23 (256 turns). dscm the Magician (Gargoyle Wizard) Turns: 256, Time: 00:00:23 Health: -2/15 AC: 4 Str: 15 XL: 1 Next: 80% Magic: 5/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 1 memorised, 7 levels left rFire . . . SeeInvis . k - +0 dagger rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois ∞ Gourm . b - +0 hat rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking, very quick, not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons k - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a bread ration Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 4.2 Spellcasting * Level 1.5 Conjurations Level 0.8 Summonings Level 0.8 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Magic restored. You start resting. There is an open door to the Dungeon here. You start resting. HP restored. You open the door. A jelly, a worker ant, an orc and 2 zombies come into view. The jelly quivers. The orc shouts! Drink which item? (? for menu, Esc to quit) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The worker ant twitches its antennae in your direction. The jelly hits you. You are splashed with acid! The acid burns! You puncture the jelly! Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is severely wounded. The jelly hits you but does no damage. You hit the jelly. Your hands burn! You die... ▓.▓ ▓.▓ ▓÷▓ ▓)▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓J▓ ▓a▓ ▓.▓ ▓Z▓ ▓Z▓ ▓o▓ ▓.▓ ▓+▓ You could see a jelly, a worker ant, an orc and 2 bat zombies. Vanquished Creatures 2 goblins (D) A hobgoblin (D) A kobold (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Gargoyle Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 32 | D | Reached skill level 4 in Spellcasting 252 | D | Noticed a jelly 252 | D | Noticed a worker ant 256 | D | Splashed by a jelly's acid Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 21 Dagger || 2 Cast: Magic Dart || 5 Use: Potion || 1