Dungeon Sprint DCSS version 0.17-a0-1769-g54adf96 (webtiles) character file. 6 dscm the Magician (level 1, 0/15 HPs) Began as a Gargoyle Wizard on Sept 7, 2015. Slain by an ice beast (13 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:22 (115 turns). dscm the Magician (Gargoyle Wizard) Turns: 115, Time: 00:00:22 Health: 0/15 AC: 4 Str: 15 XL: 1 Next: 90% Magic: 5/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 1 memorised, 7 levels left rFire . . . SeeInvis . k - +0 club rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois ∞ Gourm . b - +0 hat rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking, very quick, not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons k - a +0 club (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a bread ration Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 4.3 Spellcasting * Level 1.7 Conjurations Level 0.8 Summonings Level 0.8 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You start resting. Magic restored. You start resting. HP restored. You open the door. An ice beast, an orc, a crimson imp, a shadow imp and a skeleton come into view. The orc shouts! Drink which item? (? for menu, Esc to quit) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The crimson imp shouts! The ice beast closely misses you. You hit the ice beast. The ice beast is lightly wounded. The ice beast hits you but does no damage. You hit the ice beast. The ice beast is moderately wounded. The crimson imp blinks! The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<....†.5.@Y§oZ5..+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ice beast, a crimson imp, a shadow imp, an orc and a bat skeleton. Vanquished Creatures A bat (D) A giant cockroach (D) 2 hobgoblins (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Gargoyle Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 37 | D | Reached skill level 4 in Spellcasting 111 | D | Noticed an ice beast 111 | D | Noticed a crimson imp 115 | D | Slain by an ice beast Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 39 Club || 2 Cast: Magic Dart || 6 Use: Potion || 1