Dungeon Sprint DCSS version 0.17-a0-1769-g54adf96 (webtiles) character file. 101 dscm the Thaumaturge (level 4, -1/36 HPs) Began as a Gargoyle Wizard on Sept 7, 2015. Shot with an arrow by a centaur (7 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:18 (67 turns). dscm the Thaumaturge (Gargoyle Wizard) Turns: 67, Time: 00:00:18 Health: -1/36 AC: 5 Str: 15 XL: 4 Next: 75% Magic: 7/14 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 8 Spells: 1 memorised, 18 levels left rFire . . . SeeInvis . k - +0 club rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois ∞ Gourm . b - +0 hat rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking, very quick, not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons k - a +0 club (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a bread ration Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 8.2 Spellcasting * Level 3.7 Conjurations Level 0.8 Summonings Level 0.8 Translocations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +3). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The water moccasin is heavily wounded. The water moccasin misses you. You thump the water moccasin! The water moccasin is almost dead. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You hit the water moccasin. You kill the water moccasin! Your Spellcasting skill gained 5 levels and is now at level 8! Your Conjurations skill gained 2 levels and is now at level 3! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 10, Int 18, Dex 8. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You have reached level 4! You feel clever. The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you! You die... ▓.▓ ▓.▓ ▓.▓ ▓(▓ ▓(▓ ▓†▓ ▓)▓ ▓.▓ ▓@▓ ▓'▓ ▓c▓ ▓o▓ ▓o▓ ▓l▓ ▓.▓ ▓+▓ You could see a centaur, an iguana and 2 orcs. Vanquished Creatures A water moccasin (D) A bat (D) A giant newt (D) A goblin (D) A kobold (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Gargoyle Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 61 | D | Noticed a water moccasin 61 | D | Noticed a centaur 61 | D | Noticed an iguana 67 | D | Killed a water moccasin 67 | D | Reached skill level 8 in Spellcasting 67 | D | Reached XP level 2. HP: 4/15 MP: 6/11 67 | D | Reached XP level 3. HP: 5/19 MP: 6/12 67 | D | Reached XP level 4. HP: 6/24 MP: 7/14 67 | D | Shot with an arrow by a centaur Vault maps used: D: linesprint Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 7 | || 7 Unarmed | 1 | || 1 Cast: Magic Dart | 4 | || 4 Use: Potion | 1 | || 1