dscm the Dungeon (0, 0, D) a +0 plate armour (3, 0, D) a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of flaming a +2 morningstar of crushing a +2 rapier of electrocution (36, 0, D) a +0 robe (46, 0, D) a stone