dscm the Dungeon (0, 0, D) a bat skeleton a giant newt corpse (skeletalised by now) (4, 0, D) an orc corpse (37, 0, D) a +2 halberd of venom a +2 dire flail of crushing the +1 broad axe "Muruor" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. a +2 rapier of electrocution (43, 0, D) a +0 flail (45, 0, D) a +2 hand axe of freezing (unseen)