Dungeon Sprint DCSS version 0.17-a0-1753-g75d4604 (webtiles) character file. 20 dscm the Magician (level 2, -9/22 HPs) Began as a Gargoyle Wizard on Sept 2, 2015. Killed by nerve-wracking pain ... invoked by a shadow imp (13 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:29 (111 turns). dscm the Magician (Gargoyle Wizard) Turns: 111, Time: 00:00:29 Health: -9/22 AC: 4 Str: 15 XL: 2 Next: 79% Magic: 1/8 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 1 memorised, 10 levels left rFire . . . SeeInvis . k - +0 club rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois ∞ Gourm . b - +0 hat rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking (expiring), very quick, not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons k - a +0 club (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a bread ration Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 5.2 Spellcasting * Level 2.9 Conjurations Level 0.8 Summonings Level 0.8 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 4% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You sock the ooze! You kill the ooze! Your Spellcasting skill increases to level 5! The shadow imp gestures at you. Pain shoots through your body! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The shadow imp completely misses you. There is an open door here. You closely miss the shadow imp. You closely miss the shadow imp. The shadow imp closely misses you. You hit the shadow imp. The shadow imp is heavily wounded. The shadow imp hits you but does no damage. You closely miss the shadow imp. The shadow imp is heavily wounded. The shadow imp gestures at you. Pain shoots through your body! Ouch! That really hurt! You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓S▓ ▓5▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓.▓ ▓.▓ You could see an adder and a shadow imp. Vanquished Creatures An adder (D) An ooze (D) A bat zombie (D) A hobgoblin (D) A bat (D) 2 goblins (D) A rat (D) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Gargoyle Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 38 | D | Reached skill level 4 in Spellcasting 100 | D | Reached XP level 2. HP: 12/15 MP: 2/7 106 | D | Reached skill level 5 in Spellcasting 111 | D | Killed from afar by a shadow imp Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 13 Club || 15 Cast: Magic Dart || 11 Use: Potion || 1