Dungeon Sprint DCSS version 0.17-a0-1753-g75d4604 (webtiles) character file. 4 dscm the Magician (level 1, -3/15 HPs) Began as a Gargoyle Wizard on Sept 2, 2015. Slain by a scorpion (5 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:26 (85 turns). dscm the Magician (Gargoyle Wizard) Turns: 85, Time: 00:00:26 Health: -3/15 AC: 4 Str: 15 XL: 1 Next: 60% Magic: 2/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 1 memorised, 6 levels left rFire . . . SeeInvis . k - +0 dagger rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois ∞ Gourm . b - +0 hat rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking, very quick, not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons k - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a bread ration Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 3.8 Spellcasting * Level 2.1 Conjurations Level 0.8 Summonings Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 8% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The scorpion is moderately wounded. Drink which item? (? for menu, Esc to quit) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The scorpion stings you. You hit the scorpion. The scorpion is moderately wounded. You barely miss the scorpion. The scorpion is moderately wounded. The scorpion stings you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the scorpion. The scorpion is moderately wounded. The scorpion closely misses you. You closely miss the scorpion. The scorpion is moderately wounded. You puncture the scorpion! The scorpion is severely wounded. The scorpion stings you. You die... ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓l▓ ▓J▓ ▓s▓ ▓s▓ ▓@▓ ▓.▓ ▓†▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓<▓ ▓▓▓ You could see 2 scorpions, a jelly and a giant gecko. Vanquished Creatures 3 bats (D) A giant newt (D) A goblin (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Gargoyle Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 73 | D | Noticed a jelly 73 | D | Noticed a scorpion 73 | D | Noticed a scorpion 85 | D | Slain by a scorpion Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 29 Dagger || 5 Cast: Magic Dart || 8 Use: Potion || 1