Dungeon Sprint DCSS version 0.17-a0-1753-g75d4604 (webtiles) character file. 4 dscm the Magician (level 1, -10/10 HPs) Began as a Gargoyle Wizard on Sept 2, 2015. Killed by nerve-wracking pain ... invoked by a shadow imp (11 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:27 (230 turns). dscm the Magician (Gargoyle Wizard) Turns: 230, Time: 00:00:27 Health: -10/10 AC: 4 Str: 10 XL: 1 Next: 70% Magic: 2/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 1 memorised, 7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois ∞ Gourm . b - +0 hat rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: exhausted, slowed, very slow, not resistant to hostile enchantments, unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a bread ration Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 4.1 Spellcasting * Level 1.7 Conjurations Level 0.8 Summonings Level 0.8 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You closely miss the shadow imp. You closely miss the shadow imp. You are no longer berserk. You are exhausted. You feel yourself slow down. The shadow imp hits you. The crimson imp blinks! You hit the shadow imp but do no damage. The shadow imp hits you but does no damage. You hit the shadow imp but do no damage. The shadow imp hits you but does no damage. The shadow imp hits you. * * * LOW HITPOINT WARNING * * * The crimson imp blinks! You barely miss the shadow imp. The shadow imp lashes its tail. The shadow imp hits you. * * * LOW HITPOINT WARNING * * * You completely miss the shadow imp. The shadow imp gestures at you. Pain shoots through your body! Ouch! That really hurt! You die... ▓+▓ ▓.▓ ▓.▓ ▓Z▓ ▓h▓ ▓5▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓5▓ ▓'▓ ▓.▓ ▓.▓ You could see a crimson imp, a shadow imp, a ball python zombie and a jackal. Vanquished Creatures A bat skeleton (D) 2 bats (D) 2 giant newts (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Gargoyle Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 210 | D | Noticed a crimson imp 214 | D | Reached skill level 4 in Spellcasting 230 | D | Killed from afar by a shadow imp Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 32 Cast: Magic Dart || 8 Use: Potion || 1