dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (67, 1, D) an uncursed staff of cold (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +3 dagger of venom (73, 2, D) a cursed -2 shortbow 17 arrows (75, 2, D) a +0 arbalest 21 bolts a +0 shield of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (74, 4, D) 2 arrows (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (74, 5, D) a bolt an arrow (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of poison (62, 9, D) a +0 great sword of holy wrath (70, 9, D) a +4 antimagic demon trident (71, 9, D) an uncursed staff of air (72, 9, D) a cursed amulet of inaccuracy (62, 10, D) a box of beasts (62, 12, D) a scorpion corpse (71, 12, D) a cursed +0 dire flail a cursed +0 robe (63, 13, D) a scorpion corpse (72, 13, D) a +1 morningstar the +4 shortbow "Otumouxuarch" {freeze, rElec Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It makes you more stealthy. a +0 robe (73, 17, D) a +4 ring mail of poison resistance an uncursed ring of protection from magic the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a wand of fire (0) a +6 ring of strength a +6 ring of strength 2 scrolls of fear 7 scrolls of fog a +0 robe 20 stones a +0 rapier of speed (71, 18, D) a +2 quarterstaff of speed (73, 18, D) a +1 spear of freezing (72, 23, D) an ugly thing skeleton (71, 27, D) an uncursed staff of wizardry (72, 27, D) a book of Callings (73, 27, D) the +11 blowgun of Overwhelming Force {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. (71, 28, D) a +2 hunting sling of freezing (72, 28, D) the cursed +1 hand axe of Cocytus {freeze, Int-5 Dex+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+9). It has a curse placed upon it. (73, 28, D) a +4 bardiche of venom