dscm the Dungeon (0, 0, D) a cursed -1 club (0, 7, D) a +0 dagger a +0 robe (4, 15, D) a water moccasin corpse (4, 16, D) a giant frog corpse (4, 17, D) a giant frog corpse a basilisk corpse (0, 33, D) a +0 great sword a +0 robe (0, 42, D) a +4 quarterstaff of speed a +2 dire flail of protection a +3 war axe of freezing a +2 rapier of draining (0, 45, D) a +1 scale mail